C
Cyberman
Guest
Ok now that I don't have your attention (grin).
I've been examining the PSX battle model files (not battle scenes) and here is what I have of the file structure.
Each file is LZS compressed (I know exciting) then the file consists of the following information.
long int ObjectCount;
long int Index[ObjectCount];
<start of data>
Anyhow this is what I've been able to gather, I can only assume that the information in the file has tags or is structured in someway to decipher it, have any Ideas?
Cyb
I've been examining the PSX battle model files (not battle scenes) and here is what I have of the file structure.
Each file is LZS compressed (I know exciting) then the file consists of the following information.
long int ObjectCount;
long int Index[ObjectCount];
<start of data>
Anyhow this is what I've been able to gather, I can only assume that the information in the file has tags or is structured in someway to decipher it, have any Ideas?
Cyb