Allow for growth beyond triple, alternative growth rates

  • Thread starter Thread starter Tenko Kuugen
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It says what it is supposed to say ( quadruple, quintuple ) but it only gives normal growth
actually, I only tested it with a weapon i guess, I'll test it with armor
( and test if double and triple still works )

edit:
weapons x4 and x5 result both in x1
armor x4 results in x1 and armor x5 results in x0
 
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LOL! I made it so any multiplier higher than 5 would work. :P Seriously, try it. Even x255 would work. :D

Make these two changes:
0x1CA257:7E (77)
0x1CA406:7E (77)

Just so you can get in on the laugh, here's what that did:
Code: [Select]
Code:
First try:If ( AP_multiplier <= 5 ){   AP_multiplier = 1;}This try:If ( AP_multiplier > 5 ){   AP_multiplier = 1;}
See the difference? It's like using '\' instead of '/' when trying to divide. TOTALLY different meaning. :)
 
in general, AP gain is totally messed up
armor with triple growth = totally messed up ( one time it was triple growth, then next battle was single growth, then NONE then MINUS normal growth then normal and it switches back and forth from -1 to +1 from there... it actually took AP away. I think that is what causes the instant mastering too. replacing the materia resets the counter )
weapon or armor with quad growth = works fine but every 2nd or 3rd battle instantly maxes out materia
double is messed up too ( occasionally it returns 150% instead of 200%, other times it returns 250% or even 300 )
 
That may be a problem with the scope of the multiply function. How much AP did the battle award you when you were testing?
 
between 2 and 250
tested with 2, 4, 6, 8, 12, 16, 24, 25, 30, 31, 41, 177, 222, 111, and a few others I can't recall
 
You three are geniuses. I wish I could get into this type of editing.
 
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