F
ff7rules
Guest
That's what he posted on the first page man.I just put the following script in Red XIII's General Counter:
Code: [Select]I don't expect you to translate that immediately so here's what it does:Code:02 60 20 01 98 40 80 60 20 40 70 3B 00 93 28 45 B5 53 00 47 4F 4E 4E 41 00 42 4C 4F 57 01 01 01 FF12 70 20 02 A0 20 90 60 02 61 A9 00 92 12 60 20 11 98 40 80 60 10 90 72 4D 00 12 60 20 11 98 40 8002 60 20 01 98 40 80 60 01 30 90 73
Code: [Select]So basically everytime Red XIII takes damage he grows 1/16th normal size (except it looks more like 1/32). When he reaches twice his normal size he performs Cosmo Memory. I wanted it to look like he was shooting the beam out of his mouth, but I have to find the right multiplier for that. It's probably larger like 48 or so. It did try to perform Cosmo Memory once he got that large, but it didn't look right.Code:If Self.SizeMult = 32{ Display "He's gonna blow!!!" SelfTargetMask = SelfOpponent Mask Perform "Cosmo Memory" Self.SizeMult = 16}Else{ Self.SizeMult = Self.SizeMult + 1}
I think the command 92 (Attack) has other arguments than 20 and 24. Sephiroth's has 01 and 02. This might be significant.
In any case, it's a fun new effect we've discovered.![]()