An actual FF9 mod for FF8PC.......is anyone interested?

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Attention, people, the Samuel's DLS version of the FF9 mod has been updated!  Most of you probably have downloaded the update without knowing it, but here's how to check.  If you can hear a distortion guitar "mirroring" the bass line, then you have the new one.  The reason why some people do not know that they have the update is because the file itself was updated, and the link that pointed to the first version of the Samuel's DLS compatible mod was simply redirected to the new version, without anything saying that this was a newer version.  I think we're gonna start tacking version numbers onto the mod now, so everyone can tell if a newer version of the mod is out.

Anyway, if you downloaded the mod before 9/28/2001, then check the site again, and download the new version.  It's alot better on the ears now! :smile:
 
this is a VERY interesting development (interesting to my ears also)
any chance of extending this to more tracks in the game??
and who is involved in making the mod?
 
congrats, u get the skillsters thumbs up approval:D (very rare cos i always maon about something). the world map theme is so catchy, better then the psx one, when can we hope for other tunes to be ported?
 
Well, I was toying with the idea of using FF9's boss theme for the music when you're fighting the spider-bot in dollet.  And, MAYBE the FF9 victory theme.  It'll depend on how the music could apply to the different parts of the game, and how much time I have, and how pesky my copy of DirectMusic Producer is going to be.  Its now refusing to load the original DLS.  ARGH! I think I'll go get some asprin now......
 
i wish u the best of luck, anythingb to make ff8 interesting again
 
Damn Goku, why couldn't you simply upload them as a zip full of patches sgt files since you didn't edit the DLS in any way as far as I understood. And also upload mp3 samples so we can hear how it sounds. Because I don't understand a thing of those add-on crap files, neither does my comp.
 
Thank you for reminding me, seraph.  I was gonna talk to Samuel about putting up mp3's of the mod.  However, I can't do it myself, because I'm restricted to using SoftSynths when using DLS, and most software and hardware don't support using wave playback as a recording source directly.  As for the Addon pack stuff, I can still send you reguluar zips that aren't in addon pack form.

I'm curious though: why can't the computer understand the addon format?  The FF8 MIDI configurator 2 can understand the addon file format and auto-install what is inside the addon.  Just make sure the mod is checked and is at the top of the list of sgt packages if you use the configurator.

Also, from what I know, the .addon file format uses basically the same compression code as a reguluar RAR archieve.  I bet using WinRAR to open the addon file will work.
 
Seraph: The reason is that then you'd have to overwrite the original SGT's and if you didn't like the mod, restore the old ones from a backup (if you'd remembered to keep a backup....) etc.

With an addon file you just activate it using FF8 Configurator and bingo, it uses the new sgt's. Don't like it? Deactivate the addon. You can switch between the original and new setup easily, without copying/deleting files...

But like Goku said, you *can* use WinRAR to extract them (I think) and just overwrite the originals if you want...
 
Hey, thanks for clearing that out to me. I'll try again. I like the add-on feature in that case, if it doesn't overwrite anything. I'll give you feedback later.
 
Weird, where's the post editing feature of this forum? Anyway, I tried your patch. The updated songs weren't really a match for Slight's DLS, which sounds awesome anyway. I don't remember much how the original DLS instruments sounded, extremely crappy I remember, so I guess yours is still better than the original DLS :smile:

Since those original DLS instruments sounded so crappy, I didn't really like some instruments in your FF9 mod version. But the Samuel Slight-version was pretty good. The world map theme sounded very much like FF9's. I think that's because FF9 had a similar synth as FF8 and SS's DLS used original FF8 PSX Synth instruments. But for battle theme, it sounds pretty different from the OST. Still very good though, the FF8 instruments makes the song suit FF8's world better. Very good. I like it. The only problem is the battle intro (not the 8-beat staves, before that, during the battle whirl). In your mod, it sounds just sad compared to OST's one.

I hope you didn't get annoyed for my feedback. The mod's idea is unique, something we haven't seen before, and that what it updated it did pretty well. A newer version of the FF9 Mod would be appreciated though, where some things are fixed and maybe fine-tuned.

One more question. Why hasn't http://ffsf.cjb.net main page updated their latest news by telling about this Mod?
 
Actually, I was just working on the battle swirl part earlier today, and I filled Samuel in on the fact that its different than what its supposed to be.

As for the improved tracks, there should be a mention that most of the "improving" was reassigning drums so that people who don't have SBLive! or any other hardware DLS synth could hear the music with the correct drum set.  Appearantly, SBLive! cards somehow pick the correct sets without the corrections.  In other words, it allows the Microsoft Synth to use better drums than the standard set.

I'm still working on the mod, however, right now the focus is on ripping samples from FF9 for the upcoming version 1.36 of Samuel's DLS.

As for the World map theme, I think we got lucky on that one.  I myself was surprised at how good Samuel's mod version sounded.
[edited] 239 2001-10-05 04:56
 
Hmmm..........
A mystery is afoot here, then.  I have a friend who owns a SBLive! card and was able to get hardware DLS from it, and he didn't know about the FFSF project untill I recently told him.  However, I don't know what his OS is.

But then again, he's in Canada, and things are always a little different there.:smile:  So now the question is: Why do only Canadian SBLive! cards support hardware DLS? :???:

[edited] 239 2001-10-06 00:43
 
Wait a minute.  Isn't win2000 mainly used for major network deployment stuff?!

If that's the case, then I think you might be right about him having win2000.  He says he's a network administrator, and he does a lot of web design stuff.

By the way, Jari, would you be interested in expanding the mod to support your Timber Soundfont?  I mean, yeah, its good that the mod is on the FFSF site, but maybe one of the goals ought to be that different versions of the mod that are made to be compatible for each DLS or SoundFont on the FFSF site (1 for original DLS, 1 for Samuel, 1 for the timber SoundFonts, and so on).

Now, I'm not out to steal from the thunder of the work you and the others have done. I'm simply trying to make it as available to people with the different Soundfonts and DLS files as I can, just like how companies make versions for Mac, PC, Lineux, Windows NT, etc. for the same program.

Ok.  Samuel asked earlier about wanting mp3's of the FF9 songs.  Well, I found one, of the battle theme, but it's pretty cheap.  I think someone just held a microphone to the PSX while they were playing, because you can hear the "beep--beep" of the menu selections while the song is playing.  I haven't found anything else, but, hey, something is better than nothing!

[edited] 239 2001-10-06 03:15
 
I wouldn't necessarily suggest that, because Timber Soundfont is 99% made out of Atomic Soundfont, which isn't Jari's. He asked permissions from him to modify the Soundfont to be used FOR FF8 MUSIC. Sure, you can say your FF9 battle song and overworld are for FF8 music, but it might sound crappy. I think I once listened to FF9 music with Atomic and the balances are all horrible, (ouch!) especially for battle songs, boss songs and the "RUN!" song. And Timber is modified somewhat to suit FF8 music, but it might sound wrong with other game musics.

For FF9, I know the more aggressive songs sound bad with their balances, and AFAIK, Jari tried Timber and Atomic with FF7 songs. "Se kuulosti vitun huonolta", he said. (that's Finnish and I'm not going to translate it) For FF8 songs, it works in some cases, in some cases it doesn't. You should really try it out first.

PS. Ok, I'll translate the line. He said FF7 songs sounded extremely bad.
 
Well, I was simply asking Jari if he was interested.

Anyway, the next version of the mod will fix that "battle swirl effect" part of the song.  Also, Samuel's working on getting mp3's of the mod up.
 
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