Are there any guides for editing fvii

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kini

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i know its a broad question but id like to change soem of the 3d models on ffvii, but dont know where to start, i know theres loadss of software roun dhere but i dont know what they do or how to use them, i wanted to take models out of Ehrgeiz and try to put them into ffvii
 
Sorry Kini but currently you can just import external models to FF7. You can, however, create new models using pieces of others. You've got a little guide about it at the NPC Reconstruction Project thread (second post). Wish you luck.
 
thank you very much Borde , sorry i mised that post i havent been on here for a while. il try the guide out over the weekend, thanks again :D
 
well couldnt wait till the weekend to try it out, ive been playing arround with the software for a few hours now, i decompiled some of the lgp files but thats as far as i got lol
im still abit lost on how to find the ones to edit and how to change them, im guessing thats where the trial and error comes into practice :p

thanks again
 
I think you should go into "dog-mode" and search the forums and read topics.
Might take a while but most of it is covered somewhere.
 
thanks, but is there any documentation on file locations? for chartactors etc, when i extract the LGP files there are thousands of them lol
id love to get involved in some of the projects here but its tough to get used to everything for a new member,
 
Not that I know of, although that list would be pretty handy just for reference. It would be painstaking to go through thousands on your own but I guess if everyone just took a letter and ran every one through kimera and had a reference for it. For example

aaaa.hrc -> cloud
aagb.hrc -> tifa

and so on....

If it would help the lads doing the NPC Reconstruction project I would definitly waste a few hours doing that. It would be up to Borde and the guys to decide whether it would be useful to them or not.
 
i was reading through the lgp tools readme  to try and piece together the dificult task of building new models,

.TEX :       Custom PSX texture format (ie. bitmap graphics)
.RSD,.TXT :    Plain text
.HRC :       Skeleton hierarchy (editor will read associated RSD's for you to find out what files are used)
.P :      3d Polygon Data
- :      Field backgrounds

so with Kimera im just editing the .p files which are parts of the model, is there a way to group .p files for each charactor, or is there something in the file names im missing
 
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