M
marul
Guest
Do you know any text editor for this game? Because I really need one.
it says ps2, i'm looking for a pc version actually. is it compatible with pc version? just to make sureThere's this, but it still needs to be coupled with an hex editor.
// SymbolsEncodeMap.Add((char)0, 0x00); // Null character// NOTE: 0x03 seems to be used as a newline character. We need to handle this separatedly since it needs to be represented// by two characters (\r\n) in unicode however.EncodeMap.Add(' ', 0x3a);EncodeMap.Add('!', 0x3b);EncodeMap.Add('\"', 0x3c);EncodeMap.Add('#', 0x3d);EncodeMap.Add('$', 0x3e);EncodeMap.Add('%', 0x3f);EncodeMap.Add('&', 0x40);EncodeMap.Add('\'', 0x41);EncodeMap.Add('(', 0x42);EncodeMap.Add(')', 0x43);EncodeMap.Add('*', 0x44);EncodeMap.Add('+', 0x45);EncodeMap.Add(',', 0x46);EncodeMap.Add('-', 0x47);EncodeMap.Add('.', 0x48);EncodeMap.Add('/', 0x49);EncodeMap.Add(':', 0x4a);EncodeMap.Add(';', 0x4b);EncodeMap.Add('<', 0x4c);EncodeMap.Add('=', 0x4d);EncodeMap.Add('>', 0x4e);EncodeMap.Add('?', 0x4f);EncodeMap.Add('[', 0x6a);EncodeMap.Add('\\', 0x6b);EncodeMap.Add(']', 0x6c);EncodeMap.Add((char)(0x0361), 0x6d); // ͡ , could maybe be replaced with '^'? «https://en.wikipedia.org/wiki/Inverted_breve»EncodeMap.Add('_', 0x6e); // TODO: Replace with a normal underscore if no other (shorter) such is found in the game fontEncodeMap.Add('`', 0x6f);EncodeMap.Add('{', 0x8a);EncodeMap.Add('|', 0x8b);EncodeMap.Add('}', 0x8c);EncodeMap.Add('~', 0x8d); // Fullwidth tildeEncodeMap.Add('•', 0x8e);EncodeMap.Add('【', 0x8f);EncodeMap.Add('】', 0x90);EncodeMap.Add('♪', 0x91);EncodeMap.Add('♥', 0x92);EncodeMap.Add('“', 0x94);EncodeMap.Add('”', 0x95);EncodeMap.Add('—', 0x96);EncodeMap.Add('¡', 0x98);EncodeMap.Add('↑', 0x99);EncodeMap.Add('↓', 0x9a);EncodeMap.Add('←', 0x9b);EncodeMap.Add('→', 0x9c);EncodeMap.Add('̈', 0x9d); // TODO: Consider replacing with '¨' if this isn't represented by some other character codeEncodeMap.Add('«', 0x9e);EncodeMap.Add('°', 0x9f);EncodeMap.Add('»', 0xa1);EncodeMap.Add('¿', 0xa2);EncodeMap.Add('À', 0xa3);EncodeMap.Add('Á', 0xa4);EncodeMap.Add('Â', 0xa5);EncodeMap.Add('Ä', 0xa6);EncodeMap.Add('Ç', 0xa7);EncodeMap.Add('È', 0xa8);EncodeMap.Add('É', 0xa9);EncodeMap.Add('Ê', 0xaa);EncodeMap.Add('Ë', 0xab);EncodeMap.Add('Ì', 0xac);EncodeMap.Add('Í', 0xad);EncodeMap.Add('Î', 0xae);EncodeMap.Add('Ï', 0xaf);EncodeMap.Add('Ñ', 0xb0);EncodeMap.Add('Ò', 0xb1);EncodeMap.Add('Ó', 0xb2);EncodeMap.Add('Ô', 0xb3);EncodeMap.Add('Ö', 0xb4);EncodeMap.Add('Ù', 0xb5);EncodeMap.Add('Ú', 0xb6);EncodeMap.Add('Û', 0xb7);EncodeMap.Add('Ü', 0xb8);EncodeMap.Add('ß', 0xb9);EncodeMap.Add('à', 0xba);EncodeMap.Add('á', 0xbb);EncodeMap.Add('â', 0xbc);EncodeMap.Add('ä', 0xbd);EncodeMap.Add('ç', 0xbe);EncodeMap.Add('è', 0xbf);EncodeMap.Add('é', 0xc0);EncodeMap.Add('ê', 0xc1);EncodeMap.Add('ë', 0xc2);EncodeMap.Add('ì', 0xc3);EncodeMap.Add('í', 0xc4);EncodeMap.Add('î', 0xc5);EncodeMap.Add('ï', 0xc6);EncodeMap.Add('ñ', 0xc7);EncodeMap.Add('ò', 0xc8);EncodeMap.Add('ó', 0xc9);EncodeMap.Add('ô', 0xca);EncodeMap.Add('ö', 0xcb);EncodeMap.Add('ù', 0xcc);EncodeMap.Add('ú', 0xcd);EncodeMap.Add('û', 0xce);EncodeMap.Add('ü', 0xcf);EncodeMap.Add(',', 0xd0); // This appears to be another comma, positioned about one pixel higher vertically than the 0x46 one. We'll use a fullwidth one here.EncodeMap.Add('ƒ', 0xd1); // Not sure whether this is supposed to be a musical forte character or a mathematical function "f"; the former can't be representedEncodeMap.Add('„', 0xd2);EncodeMap.Add('…', 0xd3);EncodeMap.Add('‘', 0xd4);EncodeMap.Add('’', 0xd5);EncodeMap.Add('▪', 0xd6); // Not really what the in-game symbol looks like but it'll do I guessEncodeMap.Add('–', 0xd7); // Shorter dash than 0x96, but not a hyphen?EncodeMap.Add('~', 0xd8); // "Normal" tilde, as opposed to the fullwidth one at 0x8dEncodeMap.Add('™', 0xd9);// NOTE: 0x93, 0x97, 0xa0 and 0xda seem to be unused and will print nothing if used in game textEncodeMap.Add('›', 0xdb);EncodeMap.Add('§', 0xdc);EncodeMap.Add('©', 0xdd);EncodeMap.Add('ₐ', 0xde); // This is actually a superscripted 'a' in the game's font, but this is the closest there seems to be in the 16-bit unicode charsetEncodeMap.Add('®', 0xdf);EncodeMap.Add('±', 0xe0);EncodeMap.Add('²', 0xe1);EncodeMap.Add('³', 0xe2);EncodeMap.Add('¼', 0xe3);EncodeMap.Add('½', 0xe4);EncodeMap.Add('¾', 0xe5);EncodeMap.Add('×', 0xe6);EncodeMap.Add('÷', 0xe7);EncodeMap.Add('‹', 0xe8);EncodeMap.Add('⋯', 0xe9); // Midline horizontal ellipsis as opposed to the baseline version at character 0xd3// The characters in-between do not print anything and are presumably either not valid characters or act as// placeholders for character names and the like in certain contexts.EncodeMap.Add('\t', 0xfc); // Wide space or tab, not sure which; all the remaining characters up to 0xff appears this way when typed so probably not valid// Create reverse mapping for the symbols in the encode mapforeach (char c in EncodeMap.Keys) DecodeMap.Add(EncodeMap[c], c);// Digitsfor (int n = 0; n < 10; n++) { EncodeMap.Add((char)(48 + n), (byte)(0x30 + n)); DecodeMap.Add((byte)(0x30 + n), (char)(48 + n));}// Lettersfor (int n = 0; n < 26; n++) { char uc = (char)(65 + n); // Uppercase char lc = (char)(97 + n); // Lowercase byte ub = (byte)(0x50 + n); byte lb = (byte)(0x70 + n); EncodeMap.Add(uc, ub); DecodeMap.Add(ub, uc); EncodeMap.Add(lc, lb); DecodeMap.Add(lb, lc);}