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sicatrix
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And...
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Is it possible to replace the name letter fonts in the battle interface with picture fonts or it's shared so bad idea or just plain can't be done?
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I think you can do that but you'll have to replace something in the battle screen. So if you put that it is in the place of the name part so you'll have to remove the name and add that picture. Although I am not sure. Very interesting idea indeed.So it can be done and the only draw back is screwing up the name selection screen?
Two problems with that.Well like what Halkun said and something I learned customizing with Mugen.
Those letters/symbols are basically just graphics as well (the letter "C" shown is a picture of the letter "C")
So all it takes is to replace that with a character portrait since the battle screen itself will align it to the location where the character name goes in the battle interface. Anyone correct me if I'm wrong here.
That image I made had the eye portraits placed at the exact location of the names and have the same height, but I took a guess with the width though. So if it works it might look like that.
So it's possible to show a different name during battle? What tools would I need to do this?re-write the menu to look at those "letters" instead of the characters' names.
Wall Market is what's needed. The default names are in the kernel.binI believe it is possible to change the default characters names in the exe somewhere. Maybe someone with a little more knowledge on the subject will chime in.
Not for the PC. Initial name is stored directly in the executable.
I mean really re-write the menu code to look at a specific character combination to display instead of the name.
Really? But I just changed Cloud's initial name from Ex-SOLDIER to Cloud and then back again :|Not for the PC. Initial name is stored directly in the executable.Wall Market is what's needed. The default names are in the kernel.bin
Whoops. You're right. It's not the initial names that are in the executable, it's the initial name selection screen name that is. Cloud's initial name is "Ex-Soldier", but there's a spot in the executable that the name selection screen looks at to get the initial name for choosing. Same thing with Aeris. Her initial name is labeled as "Aerith". If the game tried to reference her name before you name her that's what it would display. However, when the select name screen appears, "Aeris" is used. That string is in the executable.Really? But I just changed Cloud's initial name from Ex-SOLDIER to Cloud and then back again :|Not for the PC. Initial name is stored directly in the executable.Wall Market is what's needed. The default names are in the kernel.bin
Or is this a peculiarity of Cloud's name, since Ex-SOLDIER is used before we choose his name by the name select screen? I also see names at 0x5206B8 in the .exe, which must be what you're talking about...
God it's been a long time since I did this; I've forgotten everything ;D
That's correct.Ah, now everything makes sense. It also explains why Aeris seems to get called Aerith when I've been messing around with save editing and the debug room.
However, I presume that the names in the .exe are still what he would have to change, in addition to Cloud and Sephiroth's initial names, right? If so, that will be a pain given the weird text system in FF7 that makes "Cloud" into "#LOUDÿ".
Dang...but it is possible, yes? What tools would I need to operate on the .exe?That's correct.Ah, now everything makes sense. It also explains why Aeris seems to get called Aerith when I've been messing around with save editing and the debug room.
However, I presume that the names in the .exe are still what he would have to change, in addition to Cloud and Sephiroth's initial names, right? If so, that will be a pain given the weird text system in FF7 that makes "Cloud" into "#LOUDÿ".