C
Cyberman
Guest
All right I have a few hours to work on this at my will so a few questions
1) Is autoconfig working? IE can I do ./configure and let Q-gears compile happily?
2) For autoconfig I will be ADDING code, so what do I need to do to make things compile happily and without much duress?
(I recomend giving a website with Autoconfig config et al for dummies and then a more detailed site. As likely I will want to do a test of adding a file to the source and then incrementally add them).
The ISO FS code has been done for a while, I just never kept up with the constant flux of changes nor could I get Q-gears to natively compile on my developement machine. Therefore tips on integrating the code and or making it work would be muchly appreciated.
3) Is anyone working on the battle model/engine? I have put some information on the PS1 models up. However the animation format is the Achiles heel of all my work. I know it was deciphered a while back. I'm just wondering if any has bothered to put it in the ussual repository or if someone (IE me) will have to work through it and put it in the repository.
4) I'll be working on the PS1 FF8 image file information. Since I have the ISO9660 information well ingrained into my head this shouldn't take too long. The background format will be a bit fun I suspect. I already partly understand the battle and field model format used as well. Ahem.
5) Do we need any specific documentation made for Q-gears. It appears we have volumes of source code but the documentation I canna find
The Q-gears Logo project is a work in progress as well.
See I'm doing things, just not what I expected too!
Cyb - (life is a series of deviations on our deviations from our deviation from the main point... which might be a deviation as well)
1) Is autoconfig working? IE can I do ./configure and let Q-gears compile happily?
2) For autoconfig I will be ADDING code, so what do I need to do to make things compile happily and without much duress?
(I recomend giving a website with Autoconfig config et al for dummies and then a more detailed site. As likely I will want to do a test of adding a file to the source and then incrementally add them).
The ISO FS code has been done for a while, I just never kept up with the constant flux of changes nor could I get Q-gears to natively compile on my developement machine. Therefore tips on integrating the code and or making it work would be muchly appreciated.
3) Is anyone working on the battle model/engine? I have put some information on the PS1 models up. However the animation format is the Achiles heel of all my work. I know it was deciphered a while back. I'm just wondering if any has bothered to put it in the ussual repository or if someone (IE me) will have to work through it and put it in the repository.
4) I'll be working on the PS1 FF8 image file information. Since I have the ISO9660 information well ingrained into my head this shouldn't take too long. The background format will be a bit fun I suspect. I already partly understand the battle and field model format used as well. Ahem.
5) Do we need any specific documentation made for Q-gears. It appears we have volumes of source code but the documentation I canna find
The Q-gears Logo project is a work in progress as well.
See I'm doing things, just not what I expected too!
Cyb - (life is a series of deviations on our deviations from our deviation from the main point... which might be a deviation as well)