Barret model

  • Thread starter Thread starter Timu Sumisu
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Its allright myst6re, i was just curious. But Mr. T indeed  :-P

You are making great progress here timu, I hope you get it finished!  :-D
 
Oh wow. Looks great! I'm glad someones finally doing someone who hasn't been done before. I can't think of a single Barret Model Swap Mod.  :?
Well, heres some constructive critisism for ya'. :3
Well his head needs to be a tad pointer at the top. And the bottom of his head needs to be way wider and flat. He should look like a triangle that goes flat three quarters up.  :lol:
Also, he doesn't seem to have much of a beard, this saddens me  :-P
Except for that it looks great!!
 
hes not done yet give him time, i too know this dilema because before i even say "im done"  people tell me fix this fix that which is useful ill admit just because i dont want to do all the work just to find out something is wrong.  Just take your time man and nice work.
 
added the ff7 texture for eyes... doesnt look too bad.
barretface.jpg
wow this barret face much more enhanced than the old one, if your model is done can i use it in my Advent childen style mod?
 
Dont worry viashino, with the lob of ideas coming my way I can deduce somethin good to do, so keep it comin guys, updates later tonight.
 
I love his eyes! I love his entire face. He reminds me of Mr Eko from Lost (who's demeanor is probably a more accurate protrayal of Barret, than the Mr. T version, anyways).
 
I'm figuring the beard's not considered yet, so going with the suggestion of pumping up his eyebrows to give him that intimidating visage he has. The forehead seems a bit too tall, and the ears seem like they should be slightly lower. Other than that though it's looking beautiful.
 
do check the progress on millenia's thread, texture has been started.
 
Yeah i was wondering on that, I'd love to see this released :-D
 
I got my first model ingame and working. After many trials and tribulations, here is a wip shot of barrets head ingame!

screenhunter03jul062247.gif


screenhunter02jul062246.gif


more will come as millenia continues to texture barret (i need to split it up and fix many a thing but there is progress!
 
Is it just me or is there something..off.. about his face?  Meh, whatever.  Looks Hella good!

Glad you figured out how to get it in game finally  :-P
 
i'd like to extend a great deal of thanks to neocloudstrife for helpin me figure out how to put stuff ingame.

*edit:

just saw the above post. yes i did! took many rebuilds of battle.lgp :P

its not quite scaled properly to the body, and i think the face is a bit wide atm, but its sitll a big wip
 
nope, its all done in blender, 3dsmax and pcreator. double checking of scale and orientation was done with biturn :p
 
Now, umm, just to be sure... with Aali's new driver do textures STILL have to be 256 color?
 
You get more control and see the end results immediately using kimera. If your comfortable the way your doing it don't change, but kimera saves me time when porting models.

Bear- The textures still need to be 256 for pcreator to convert them into .tex files, but the driver can support more from what I remember Aali saying you just have to hex edit the tex file(which I have no idea how to do).
 
i couldnt figure out kimera :P ah well this way works fine for me. I need to split the model asap before millenia continues texturing, cuz changing the unwrap made for lots of problems in pcreator.
 
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