C
Cyberman
Guest
Thanks Qhimm however after reading some documentation .. these are the "precise" interpretations of the looney things (grin).
The MSB bit set indicates a translucency mix whereas black IS transparent.
I'm not sure what FF7 uses of these ratios for the playstation but
The ratios for translucency are
1/2 background + 1/2 polygon
background + polygon
background - polygon
background + 1/4 polygon
The data on the playstation is not TMD format that is a certainty.
My Guess on the translucency they use is background +polygon. This is because all the lips are dark and the same thing with eyes and eyebrows. I have to yet again correct all my texture generation code. I'm not sure how to perform this particular operation in OGL so I'll have to look into it.
Cyb
The MSB bit set indicates a translucency mix whereas black IS transparent.
I'm not sure what FF7 uses of these ratios for the playstation but
The ratios for translucency are
1/2 background + 1/2 polygon
background + polygon
background - polygon
background + 1/4 polygon
The data on the playstation is not TMD format that is a certainty.
My Guess on the translucency they use is background +polygon. This is because all the lips are dark and the same thing with eyes and eyebrows. I have to yet again correct all my texture generation code. I'm not sure how to perform this particular operation in OGL so I'll have to look into it.
Cyb