N
nfitc1
Guest
While I was looking for the location to adjust the stat cap limitation, I stumbled across what I believe to be the Battle Arena slot effects. I've identified most of them, but some of their effects still elude me. These are the slot effects I've discovered so far:
BreakAllMateria
RemoveAccessory
HalfSpeed (really half dex)
BreakMateria2
BreakMateria4
BreakMateria8
Timex30Damage (see second reply)
Down5Levels
Down10Levels
HalveMaxHP
HalveMaxMP
HalveMaxHPMP
EmptyMP
BreakMateria10
BreakMateria20
The break materia is part of a group of materia that just doesn't get allowed in battle. I'm not sure if it removes them or not. I'm not sure what materia fits into which category either. It looks like the game chooses from an array of 24 values as follows:
00 00 00 00 0E 01 00 00 0E 02 0E 0E 06 05 04 03 0A 09 08 07 0D 0E 0C 0B
From this list it determines which slot to bring up. Another one of those pseudo-random things. It doesn't even chose BreakMateria20 if the value is 0E. At least, not directly. 0E points to a loop that has BreakMateria20 in it.
Now if you look carefully, this leaves out eight slots:
Poison
Toad
Mini
Seal Items
Lucky 7
Weapon broken
Armor broken
RestoreHP
Needless to say I'm quite confused. Can someone tell me where these slots are handled?
I looked at the text in the arena and these are the results of the slots:
00 "Magic Materia is broken"
01 "Summon Materia is broken"
02 "Support Materia is broken"
03 "Independant Materia is broken"
04 "Command Materia is broken"
05 "All Materia is broken"
06 "Accessory is broken"
07 "Item command is sealed"
08 "Armor is broken"
09 "Weapon is broken"
0A "1/2 Speed"
0B "1/2 accuracy"
0C "Minimum"
0D "Poison"
0E "Toad"
0F "Time X30 Damage"
10 "Down 5 levels"
11 "Down 10 levels"
12 "1/2 HP"
13 "1/2 MP"
14 "1/2 HP&MP"
15 "Zero MP"
16 "Yesss! No handicapp! [sic]"
17 "HP restored"
Look at 0B! I don't remember seeing that in the arena before.
BreakAllMateria
RemoveAccessory
HalfSpeed (really half dex)
BreakMateria2
BreakMateria4
BreakMateria8
Timex30Damage (see second reply)
Down5Levels
Down10Levels
HalveMaxHP
HalveMaxMP
HalveMaxHPMP
EmptyMP
BreakMateria10
BreakMateria20
The break materia is part of a group of materia that just doesn't get allowed in battle. I'm not sure if it removes them or not. I'm not sure what materia fits into which category either. It looks like the game chooses from an array of 24 values as follows:
00 00 00 00 0E 01 00 00 0E 02 0E 0E 06 05 04 03 0A 09 08 07 0D 0E 0C 0B
From this list it determines which slot to bring up. Another one of those pseudo-random things. It doesn't even chose BreakMateria20 if the value is 0E. At least, not directly. 0E points to a loop that has BreakMateria20 in it.
Now if you look carefully, this leaves out eight slots:
Poison
Toad
Mini
Seal Items
Lucky 7
Weapon broken
Armor broken
RestoreHP
Needless to say I'm quite confused. Can someone tell me where these slots are handled?
I looked at the text in the arena and these are the results of the slots:
00 "Magic Materia is broken"
01 "Summon Materia is broken"
02 "Support Materia is broken"
03 "Independant Materia is broken"
04 "Command Materia is broken"
05 "All Materia is broken"
06 "Accessory is broken"
07 "Item command is sealed"
08 "Armor is broken"
09 "Weapon is broken"
0A "1/2 Speed"
0B "1/2 accuracy"
0C "Minimum"
0D "Poison"
0E "Toad"
0F "Time X30 Damage"
10 "Down 5 levels"
11 "Down 10 levels"
12 "1/2 HP"
13 "1/2 MP"
14 "1/2 HP&MP"
15 "Zero MP"
16 "Yesss! No handicapp! [sic]"
17 "HP restored"
Look at 0B! I don't remember seeing that in the arena before.
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