Battle Arena

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Synergy Blades

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Just for anyone interested, you set "Battle Arena Mode" using BTMD2 and the appropriate bit. You can do this for any battle, which is cool.

yuffarena.jpg


Bizarro Seph is oriented the wrong way here, since the final battle is supposed to be fought on either side by two parties with Seph pointing towards the "center", as far as I can remember:
bizarro.jpg


Anyway, I'm wondering how they chained arena encounter types together. Once you defeat the first enemy, you get the "Keep goin' - Of course!/No way!" style interface. Interestingly, the forfeit you get with this interface, affects everyone, not just the one character (though Barret's immune to Small in the next pic). Unfortunately the next battle you get is erroneous, with everyone's favourite pyramids.
pyramidsarena.jpg


Defeat those and you get nothing, and you're stuck in battle.
nothingarena.jpg


Any clues? It could make for some interesting custom battle arena sets.
 
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You know, slightly off-topic, but those pyramids are an awesome form of execption handeling. It's like a Square philosophy was "The game must go on!"
 
halkun I think you did the jumpmap list, so I like to ask you if you remember which of the dat file contains the data for the Battle Square.   I like to mess around with the battle arena but I'm having a hard time finding it.
 
I don't know. Your best bet is downloading a scene viewer and finding the correct background, then dumping the code with my scriptdumper in the q-gears source tree...
 
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