Battle model fixes!

  • Thread starter Thread starter ultima espio
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I supose that this implies keeping the skeleton files and changing the P files. That's a good idea, but it has 2 little problems:
-There can be parts missing if you switch characters with a different number of bones.
-As you stated, the models of the parts can be misplaced. Well, actually this can be solved by repositioning and rotating the P models. I would suggest using Kimera to do so, but I highly suspect that the current version would produce an overflow error when saving.
 
I'll release them all in on go as .ips format  tomorrow.

Only the Limit anims are screwed the others are perfectly fine! Give it a try!
 
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