K
Kamiden
Guest
I have no idea why it won't work. All the other mods work, but this one won't even work when it's the only mod activated. I've tried reinstalling the mod, changing the load order, disabling every other mod, reconverting the game, but nothing worked I've been trying for hours. ._.
Profile
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APP
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ff7_opengl.cfg
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Settings
EDIT: Fixed it. Needed to go into opengl cfg and turn direct mode on. This post helped!
https://www.ff7catalog.com/threads/12555/
Profile
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Miscellaneous - Jessie Mod ID: 1e2e93b2-5e26-4364-9b00-d316c618813b Version: 2.3Miscellaneous - Dynamic Cloud Weapons ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1 Version: 2.33 CloudSword = 1 Sword = 1 Dynamic = 1Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 1Battle Models - Weapons ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb Version: 2.1 weapons_aerith = 3 weapons_caitsith = 1 weapons_cloud = 2 weapons_sephiroth = 1 weapons_yuffie = 1Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.1 huge_materia = 1 materia = 2 potions = 1 save_point = 3Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 1 fba = 1 fbn = 1 fed = 1 fs = 1Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.1 models_aerith = 2 models_barret = 1 models_caitsith = 1 models_cid = 1 models_cloud = 7 models_redxiii = 1 models_sephiroth = 1 models_tifa = 2 models_vincent = 3 models_yuffie = 1Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 1 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 4 models_soldiers = 1 models_sweeper = 1Battle Textures ID: ad83c8b5-249d-41f9-84a4-cd35200da6af Version: 2.0 battle_bg = 2Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.2 models_cloud = 0 models_aerith = 3 models_barret = 1 models_caitsith = 1 models_cid = 3 models_redxiii = 1 models_sephiroth = 2 models_tifa = 3 models_vincent = 4 models_yuffie = 2Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.34 models_base = 2 models_biggs = 3 models_jessie = 1 models_wedge = 3Field Textures - Omzy ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965 Version: 2.3 field_bg = 1Gameplay - Difficulty and Story ID: af709876-588e-4865-84e3-0ac0bd662fb2 Version: 2.391 gameplay = 6Gameplay - Tweaks and Cheats ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc Version: 2.2 ar = 1 cf = 1 dm = 0 isl = 1 i = 0 li = 0 lcs = 1 lt = 1 nrb = 0 spa = 1 sc = 1 sbo = 0Media - Movies ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6 Version: 2.1 movie = 2Media - Music and Sound ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa Version: 2.1 music = 3 sound = 1Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 2 avatars_barret = 2 avatars_cait_sith = 2 avatars_chocobo = 2 avatars_cid = 2 avatars_cloud = 2 avatars_cloud_young = 2 avatars_red_xiii = 2 avatars_sephiroth = 2 avatars_tifa = 2 avatars_vincent = 2 avatars_yuffie = 2 game_over = 1 prelude = 2 start_menu = 10Minigames Collection ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.31 chocobo_models = 1 condor_models = 1 motorbike_models = 3 chocobo_textures = 1 coaster_textures = 1 condor_textures = 1 motorbike_textures = 1 snowboard_textures = 1 wonder_square = 1Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 2 coin = 16 limit = 2The Reunion - Beacause and Menu Overhaul ID: 3ee8d570-ac8b-471e-ad3f-53de21248652 Version: 2.1 beacause = 0 menu = 1 break = 1 hand = 0 nbb = 1 ncb = 0World Models - Enemies ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615 Version: 2.0 diamond = 1 emerald = 1 ruby = 1 ultima = 1World Models - Vehicles ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954 Version: 2.0 buggy = 2 chocobo = 1 highwind = 1 submarine = 2 tiny_bronco = 1World Models - Characters ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921 Version: 2.1 cid_world = 3 cloud_world = 12 tifa_world = 3World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 3
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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2 4.6.0 NVIDIA 388.31[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] GLITCH: Unable to turn on vsync[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096[00000000] INFO: postprocessing program link log:Fragment info-------------0(133) : warning C7050: "refractedColor.w" might be used before being initialized[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153[00000002] set music volume trans: 127->0, step=60[00000067] END OF CREDITS!!![00000067] Entering MAIN[00000067] set music volume: 127[00000067] Exiting MAIN[00000067] START OF MENU SYSTEM!!![00000230] END OF MENU SYSTEM!!![00000230] Entering MAIN[00000232] Exiting MAIN[00000232] -=-=[START OF WORLD MAP!!!]=-=-[00000232] stop_sound[00000232] cross play music: 0[00000232] set music volume trans: 127->0, step=4[00000235] set music volume: 127[00000422] stop_sound[00000423] -=-=[END OF WORLD MAP!!!]=-=-[00000423] Entering MAIN[00000423] Exiting MAIN[00000423] Entering FRAME_INITIALIZE SWIRL[00000423] Exitting FRAME_INITIALIZE SWIRL[00000426] Swirl sound_effect1[00000426] stop_sound[00000426] End of Swirl sound_effect1[00000505] Entering FRAME_QUIT SWIRL[00000505] Exitting FRAME_QUIT SWIRL[00000505] Entering MAIN[00000507] Exiting MAIN[00000507] [BATTLE] Entering FRAME_INITIALIZE[00000507] [BATTLE] Scene# 40[00000507] [BATTLE] Exitting FRAME_INITIALIZE[00000751] [BATTLE] Begin main battle loop[00000855] WM_CLOSE [00000855] [BATTLE] Entering FRAME_QUIT[00000855] [BATTLE] endof battle.[00000855] [BATTLE] Exitting FRAME_QUIT[00000855] Field Quit[00000855] UNINITIALIZE DD
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# ff7_opengl-0.8.1b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0internal_size_x = 3840internal_size_y = 2160preserve_aspect = onfullscreen = on# mod directory# subdirectroy of mods/ where textures will be loaded frommod_path = Textures# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to workenable_vsync = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detail# only affects low-res textures, high-res replacements will still be filtered where appropriatelinear_filter = off# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/vgmstream_music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# include armor in magic defense calculationmdef_fix = yes# minigame fixessnowboard_framerate=60highway_framerate=30coaster_framerate=60battleswirl_framerate=60# post-processing shader, used to apply fullscreen effectspost_source = shaders/SmartBloomAdvanced.postenable_postprocessing = yes## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# enable alpha blending for textures without an existing blending effectfancy_transparency = yes# display frames per second counter in upper right cornershow_fps = off# display some real-time debug informationshow_stats = off# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# max size of the texture cache to hold in RAM, in megabytes# don't set it any higher than 1GB unless you want your game to crashtexture_cache_size = 768# use pixel buffer objects to speed up texture loading# might crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# use mipmaps (anisotropic filtering) for high-res texturesuse_mipmaps = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = off# extern additional libraryload_library = Multi.dll
EDIT: Fixed it. Needed to go into opengl cfg and turn direct mode on. This post helped!
https://www.ff7catalog.com/threads/12555/
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