Battles locking up, victory without all enemies dying, possible missing models?

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BaconCatBug

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As said, I have had instances of battles locking up and becoming unresponsive (though the game is still running) as well as the battle ending before all enemies have been killed. I have a gut feeling it might be related to faster enemy deaths or faster combat animations but I cannot be sure. Edit: Repeatable lock when Midgar Zolom/Midgardsormr blows a party member away. Edit2: Can confirm it's one of either faster battle, faster numbers or faster deaths.

In addition, Aerith in the red dress and Sephiroth with the book/attacking the reactor are reverting to the default lego models. I apologise for a lack of definite information.
 
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Can you post the load order please. It can be copied from the Profile Details button in the bottom-corner of 7H v1.51.

I think I can fix this...need to update those features to use from latest Reunion R03e. They are still the older ones from R02x and may be the cause of the problem.
 
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