Before Crisis Remake

  • Thread starter Thread starter obesebear
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Cool, do you need to give me a new sprite sheet with new gridlines to work from as a base, or should I just use the last one you gave me?

Either way, a new spritesheet with more room will have to be made anyway once I start doing the custom frames like "preparing to attack", "unconscious on floor", etc.

I'm glad you got it sorted out, I haven't done anything lately because I've been waiting for this and I've been busy upscaling Crisis Core in the other topic. I did get started on a look for Shears tho:

88rEg83.png


Also, congrats on the 1337 posts. :P
 
The new sheet size is 1030x840.  I gave each sprite 210 pixels in height, it made it a little easier.  I do need to adjust it though, right now some of the adjacent sprites leak into the frame.  Gotta head to work though, so I'll try to fix it tonight and get it uploaded.
 
giphy.gif


The wife is going back to work and the kids will be going to school / daycare starting in September.

Since I don't have much choice but to be at home with no distractions, I'll be able to pick back up working on this.  I'm probably a bit rusty, but I've got a whole chapter I can reference to refresh my memory.  Tsunamods has also announced a new casting for their voice-over project, and it's my hope that they'll tackle Before Crisis and maybe even rework the script.

Stay tuned!
 
That's awesome, send over the updated spritesheet gridlines when you can.
Now that most of my work on the Crisis Core HD project is done, I can put more time into spriting too.
 
thank you so much for working with this, I've always wanted to play this game. It was a stupid decision to release it only for a specific cellphone only in Japan  :roll:
 
thank you so much for working with this, I've always wanted to play this game. It was a stupid decision to release it only for a specific cellphone only in Japan  :roll:
I completely agree. 

I have to handle some work/personal stuff this Monday, but come Wednesday I should be able to dedicate some time to this again.
 
Hi, looks good that map of the first post,
I' making the betatesting of FFBCR (rpgm2003)
of the Spanish translation and because
I have around 20 years of experience with Rpg maker, I see this project like a madness.
Without auto-start events as example.

I try to make enhancements using rips,
https://ibb.co/jrNsmJq
 because the other way atleast for me is re-do every map using Cinema 4D, or 2D Pixelart.
With Easyrpg Player the game can be actually played in many systems.

I have to make little changes of the original game (2k3), atleast because is a translation mainly.

The characters assets of this game are blurry, about portraits, I can use big images making a new message system.

Your project looks like a true remake
 
Those background pics are nice. :)

I'm just waiting for obesebear to push the project forward. I'm always at the ready for creating sprites. I've just been busy polishing the Crisis Core HD project for the past few months, but I'm pretty much done now with most of my work on that now.

I'd also be up for getting on Discord to make this Before Crisis remake project go faster.
At first, I was hesitant on Discord because I thought it wasn't needed, but I've now seen how much faster things go with people in tandem.
 
Hi, looks good that map of the first post,
I' making the betatesting of FFBCR (rpgm2003)
of the Spanish translation and because
I have around 20 years of experience with Rpg maker, I see this project like a madness.
Without auto-start events as example.

I try to make enhancements using rips,
https://ibb.co/jrNsmJq
 because the other way atleast for me is re-do every map using Cinema 4D, or 2D Pixelart.
With Easyrpg Player the game can be actually played in many systems.

I have to make little changes of the original game (2k3), atleast because is a translation mainly.

The characters assets of this game are blurry, about portraits, I can use big images making a new message system.

Your project looks like a true remake
One of the things that would be incredibly helpful is for someone to go through and manually rip the backgrounds as I have done.    If you check my google drive link in the first post, I managed to rip the highest quality videos available (from nicovideo) and slowly take screenshots with MPC-HC and patch together the scene.  I would more than welcome the help of someone else doing that.

Those background pics are nice. :)

I'm just waiting for obesebear to push the project forward. I'm always at the ready for creating sprites. I've just been busy polishing the Crisis Core HD project for the past few months, but I'm pretty much done now with most of my work on that now.

I'd also be up for getting on Discord to make this Before Crisis remake project go faster.
At first, I was hesitant on Discord because I thought it wasn't needed, but I've now seen how much faster things go with people in tandem.
A few months back I had some family issues that took a while to resolve.  Then had an HR battle at work over whether my coworker should be fired or if I should quit.  Then began working more often in hopes of getting his job (and also being short staffed), and then today was actually my first day back to work because my family and I finally caught the coronavirus.
Unfortunately, still short staffed at work, but everything else has slowed down.  There's even another person interested in helping with sprites named HikarooChan.  As for the discord, it's here https://discord.gg/C4arJpB
Kuraudo has been on it from time to time finding artwork and other obscure facts to help with lore.  I've also reached out to Tsunamix and his voice over director about making adjustments to the dialogue so the story is better, and ultimately implementing voice acting.

ALL THAT SAID, I should be able to start tinkering a little bit in the coming weeks before thanksgiving.  It really just depends if I have any days off to commit to it.
 
I realize this thread has become posts of me just saying that any day I'll be able to resume work on this.   Now I can say I will actually have some time.  My work schedule has finally been figured out so that I'll be off every Tuesday and Wednesday.  Family and workplace drama has been completely resolved, so I should have an abundance of free time going forward.

I'm excited to finally get back to work on this!
I'm not sure where to begin, it's been quite a while since I opened RPG Maker, but I'm sure it'll be just like riding a bike.
 
Hi, looks good that map of the first post,
I' making the betatesting of FFBCR (rpgm2003)
of the Spanish translation and because
I have around 20 years of experience with Rpg maker, I see this project like a madness.
Without auto-start events as example.

I try to make enhancements using rips,
https://ibb.co/jrNsmJq
 because the other way atleast for me is re-do every map using Cinema 4D, or 2D Pixelart.
With Easyrpg Player the game can be actually played in many systems.

I have to make little changes of the original game (2k3), atleast because is a translation mainly.

The characters assets of this game are blurry, about portraits, I can use big images making a new message system.

Your project looks like a true remake
Hi, join us on discord https://discord.gg/C4arJpB
 
tAScR19.png


Hey everyone, some updates.

For one, we are igniting the development of the project on the Discord.
Everyone interested in the project please join us there.

The development of the game is now open-source.
Everyone is welcome and those with RPG Maker MV skills are extremely vital.
The more people who collaborate with us, the faster we can get this game out.
For example, someone joining us could mean the difference between a release date of 2022 instead of 2024.

The current status of the game is be hosted here, at:

https://github.com/DevinaGithub/Before-Crisis-Remake

RPG Maker MV is currently required to access the playable version.

Finally, we plan to release a Chapter 1 demo sometime soonish in the future.
Can't give an exact release date just yet.

Finally, a sneak preview of the game's menu:

1a9FNmp.png
 
Got a tutorial up for "extracting" backgrounds out of the nicovideo videos.   I'll try to make a few more tutorials on how I do things in case more people want to jump on board

 
Hey folks, just a heads-up... got the full japanese transcription.

We are looking into people able to cross-check the text and revitalize the dialogues/fix grammar. Jump in discord if interested.
 
I was playing the last repo, a few comments: the blinking it's amazing. The font is beautiful.

-It's missing the "Prologue" text after clicking New Game, OB see the japanese script I send you
-It's missing the screen "Chapter 1 Those Who Lurk in the Night" (my suggestion is to remove black screen title and to keep it simple remake style, with Optima font... like this)

.
 
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Some positive news, we've done quite a bit of an overhaul of chapter one over the past month.
There are a lot of new updates but I don't want to spoil what will be in the demo. I want a lot of stuff to catch players off-guard.

Right now, we're just doing the finishing touches and I'm currently making battle sprites. Here's a sneak preview:

SeOtPaW.gif


Everything's going smoothly.
Anyone with RPG Maker MV expertise is welcome to help us as this project is open source.

As for a timeframe of the demo, if I had to guess, maybe in 2-3 weeks from now.
 
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