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dziugo
Guest
Hex editing of ff7.exe. There is a thread with technical details in "Tech-related" subforum, but I won't spoon-feed you with it. Search for 9999.
So wait until you level up, equip some HP+ materia or use a very powerful attack and see what happens...Q: What this patch does?
A: It gets rid of 9999 Limit in your FF7 game so your Damage, HP and MP (why not?) can go over 9999 now.
I did read the first post...just that I couldn't understand. Now i see what is this patch for. Will continue playing till I see the results. Thanks to dziugo and Leighos Kudistos Megistos :lol:I'm lost for words after reading that last post. NooB, you seem to have misunderstood what this mod does; please, please, please read at least the first post in a thread before posting in it. If you had done you might have seen this:
So wait until you level up, equip some HP+ materia or use a very powerful attack and see what happens...Q: What this patch does?
A: It gets rid of 9999 Limit in your FF7 game so your Damage, HP and MP (why not?) can go over 9999 now.
Allow me to elaborate on this train of thought.The bytes determining HP and MHP are signed. What does this mean :?, I don't really know, but I do know that it allows negative values and that it stops them going above 32 767, so that's the limit and that's why you aren't having any success :-(
Binary Value; Signed Decimal Equivalent; Unsigned Decimal Equivalent0110111001010110 28246 282461000101101011101 35677-65536= -29859 35677
SignedValue = (StoredValue AND (2^(Sizeinbits - 1) - 1)) - (2^(Sizeinbits) * (StoredValue >> (Sizeinbits - 1)))