BETA - 9999 Limit Breaking support thread

  • Thread starter Thread starter dziugo
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I have another problem when I load the game, it works and everything but whenever I go into the menu, It shuts down...

Can you help... Thanks alot!
 
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Official support thread for 9999LB Patch.

Some questions & answers:
Q: What this patch does?
A: It gets rid of 9999 Limit in your FF7 game so your Damage, HP and MP (why not? :P) can go over 9999 now.

Q: How it had been done?
A: Dunno. It's my dog's program.

Q: No really, how it has been done?
A: Do you really want to know? :P

Q: Hey, if the HP can go over 9999, then it won't fit on the screen!
A: My dog has taken care of it. It will fit.

Q: Is this patch compatible with English 1.02 version of FF7?
A: I hope so :).

Q: Is this patch compatible with German/French/Spanish/... 1.02 version of FF7?
A: Probably.

Q: If I run it, will it format my HDD?
A: Yes. And you'll be getting only "F" in school.

Q: Can I get a source code of it? I want to make a better version!
A: PM me.

Q: The link doesn't work!
A: PM me.

Q: I've got some other question.
A: PM me/Post it here.
Some screenies:


Download links:
Skerb.exe (see readme inside)
Patch (see readme inside)

Usage (probably the easiest way):
   1) Download both files and unpack them
   2) Put patch.srb with ff7.exe and Skerb.exe
   3) Run Skerb.exe and press any key when it asks you to do so
   4) Rename ff7.exe to something like backup_ff7.exe
   5) Rename patched_ff7.exe" to ff7.exe
   6) Check if it works

If there was any error message, you've probably done something wrong. Recheck everything, see both readmies and try again. If there is still a problem, PM me or post it here.

Enjoy!

dziugo

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ok so ive tried to do this, only i cant find my FF7.exe file... the files i had in the zipped file i downloaded are 2 for each disc, one being a BIN file and the other being a CUE file...where can i find the exe file? is there meant to be an exe file within the unzipped files? or is that somewhere else?
 
ok so ive tried to do this, only i cant find my FF7.exe file... the files i had in the zipped file i downloaded are 2 for each disc, one being a BIN file and the other being a CUE file...where can i find the exe file? is there meant to be an exe file within the unzipped files? or is that somewhere else?
You downloaded a disc image so no one will help you since that's illegal and against forum rules to talk about.
 
ahh ok...my bad, i didnt realise u could edit the original game version. ill have to reinstall mine then an work from there.
 
OK.... i went to install this patch.. i have the two icons under the FF7 directory.. but when i try to implement the patch it says cannot find FF7.exe and its right there...


For some reason it thinks that the exe. is on the desktop... so i got it to work that way... Thanks for the awesome Mod :D..
 
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its definitely for the PC... but as for PSX version im not too sure about that as i only own the PC version of the game  :-P
 
i think i have a bug,   when im using the ultima weapon starngely  i do more damage when im at low HP instead of full hp  , someone can help me
 
I know some weapons, like Tifa's powersoul, have that effect.  Maybe the Ultima Weapon does too?  You could always check out Wall Market (or maybe Proud Clod) and see what type of effects come with the sword
 
yeah but in wallmarket its the right setting of the weapon , the weapon is supposed to do more damage when Cloud have hi-hp
 
I am having a weird issue with this patch. My regular attacks do over 20k damage but mu Omnislash only does about 5000 per hit. Anyone know why?
 
Because Omnislash always does less damage per hit than normal attacks?

It also doesn't take into account Cloud's HP when he uses Ultima Weapon, since limit breaks don't have the damage modifiers of the weapon's characters have equipped when using them.

This doesn't seem strange to me at all.
 
If you want to improve it, start farming power sources :P
Or hex edit the .exe to give Onmislash a different damage modifier or higher attack power :-D
 
I would edit the exeecuteble except I have no idea where to start and which values to edit. My experience with hex editing is quite limited at best. I guess I will look around.
 
>last reply 20-09-2009, 14:59:39

AHEM!

And the 9999 limit break doesn't really unbalance the game; if your levels are high enough for it to make a difference, the game will be easy whether or not you use the patch.

If you use a hardcore mod, the 9999 limit breaking patch should improve the game a lot.
 
I agree that this really wouldn't unbalance the game. It would unbalance it in the same way it unbalanced FFX, by the time you got to breaking 9999, you were too strong for anything in game anyway. I wish they had made VII harder than they did... it's too easy to hold X through every regular battle.... 4x cut and KoTR are too OP.... I mean yea, KoTR is harder to get, but still. And the master materia are kinda... wow.
 
How do I know if the patch worked? I just installed the game and installed the Remix patch, so I'm not that far into the game yet. But I don't see any graphical changes in the battle interface to harbor the extra digits for HP an MP. I tried the manual patch, but it said it failed when the DOS window opened... Any assistance would be awesome, thanks!
 
How do I know if the patch worked? I just installed the game and installed the Remix patch, so I'm not that far into the game yet. But I don't see any graphical changes in the battle interface to harbor the extra digits for HP an MP. I tried the manual patch, but it said it failed when the DOS window opened... Any assistance would be awesome, thanks!
well, the time and limit guage in battle will look like your barrier/mbarrier gauges, and you'll notice another digit space on your HP/MP bars.
 
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