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drfeelgud88
Guest
Hahaha! :lol:For those of you who've never seen Cheese Weapon...
This is it:
![]()
Hahaha! :lol:For those of you who've never seen Cheese Weapon...
This is it:
![]()
But then there are FIVE physical attack elements. I can see some enemies being more vulnerable to certain types of hits (which is probably what the developers intended), but that seems like a waste of space to me. I think the "Hidden" element was never really meant to be used and is just an accident or a testing element that never got removed from all attacks. Maybe even a "stand-in" element for non-HP attacks that got dummied out.Actually, if you look on it from a technical perspective, it makes perfect sense. Element data takes up half of one byte, so it can have a range of 1 to 16 (0000 to 1111 in binary). The normal elements, plus the 'weapon' elements (shoot, punch, etc.) make up a grand total of 15. That leaves a single unassigned value, which is the hidden element. When something in-game isn't assigned an element, it by default takes element 16 (F in hex). If the 'non elemental' flag isn't turned on, that means it has the 'hidden' element. This is presumably why materia that don't have elemental properties set grant 'hidden' when used with the Elemental materia.