Black bar during FMV and normal gameplay of FF7

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coconuttree

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Erm hi everyone, i was having this problem whereby during gameplays, theres this black at the bottom of the screen and i cant seem to remove it. It is irritating :/ and i tried googling it . No ways thou .. So i hope that someone out there can help me with this :D . Thanks ! :) Sorry for my bad english :x
 
If you use Aali's custom driver, you can remove the black bar during battle by using the New Battle Interface in the .cfg file.

However there is currently no fix for the black bar during FMV and field screens at the moment, sorry :(
 
Thanks for the help !!! But may i know is which custom drivers ? :)
 
Go to Programming feedback and you will see Aali's drivers there. Its the only custom driver for ff7 as far as I know.
 
the drivers.. isit you change the resolution ? by coords X and Y ? cause i changed them and nothing happens :/
 
the drivers.. isit you change the resolution ? by coords X and Y ? cause i changed them and nothing happens :/
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# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = yes# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1360window_size_y = 768preserve_aspect = yesfullscreen = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = on# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# enable alpha blending for textures without an existing blending effectfancy_transparency = on# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
Find this option
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
Its an option to expand the battle interface and make the black bar below it visible and make the battle menu transparent. Just turn it on. I use 0.7.6 btw although I'm sure its available in 0.7.8b version of the custom drivers. :)
 
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Ohh.. icic. thanks for ur help :) . i just tried and it still cant work. i have no idea i went wrong . and what i tried to do was the fullscreen = no . however it still give me a fullscreen and not a windowed mode. so i guess the driver doesnt like me :/ . any idea how to fix dis ?

EDIT : how do u use the APP.log . cause i kept on open it, its blank in it .
EDIT : ok somehow i got the thing to work.. and i used ur method . the game becomes very bright and ended up skipping the edios frames..
 
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