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Kudistos Megistos
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http://geohotps3.blogspot.com/2010/01/hello-hypervisor-im-geohot.html
Currently, we only have his word for it :3
Currently, we only have his word for it :3
I was under the impression that there needs to be quite a big difference in power between two consoles for one to be able to emulate the other. Wasn't that one of the problems with PS2 emulation on the PS3 in the first place? (The other being that the PS2 was still selling fairly well until recently). And I'm going to assume that the PS2 would be easier to emulate on the PS3 than an equally powerful system with different architecture (since they're both PlayStations). I very much doubt we'll ever see 360 emulation on the PS3, especially as some of the parts in the 360 are more powerful than equivalent parts in the PS3 (like the GPU); I mean, even PCs can't emulate it, and modern high end PCs are massively more powerful than the PS3. I'll also imagine that there'll be a lot of suing going on if the PS3 is used for Wii or DS emulation, seeing as they are both current generation consoles :3I'm more interested in some sort of PS2 emulator - That's probably going to be the main reason anyone will get this theoretical "CFW" for anyway. I'm pretty sure the PS3 could emulate any console in existance save the Xbox 360 (doubtless someone will make one just to show that the PS3 is indeed slightly better than the xbox 360 in terms of capability, you know, the whole rivalry thing xD)
FF13 is 38GB, and it's one of the biggest PS3 games out there. In any case, that's far too much for the casual user to download with anything like the same kind of ease with which PC games get downloaded. That's 200 different rar files on rapidshit, (and sod's law says there's always a problem with one of the files), at least 40 rar files on megaupload, or a really huge torrent that Sony or the publishers would probably be able to find with ease, resulting in a lot of people being sued when their IP addresses are caught doing something naughty. Obviously, this isn't as much of a problem with PSP games, which have a maximum size of 1.8 GB, and even less of a problem for DS games, which I think are something like 64-128MB.Also, there's a very low chance that PS3 will actually be able to boot PS3 games from ISO format - not to mention that PS3 games are on Blu-Ray, meaning it's possible that they're about 50GB big - and I don't think many pirates are willing to go to all the trouble of downloading, buying an expensive blu-ray rewriter and wasting a blank blu-ray disc just to play backups, so I don't think piracy is going to be as much of an issue as it is on the PSP.
I think you answered it yourself. Downloading ROMs and running an emulator (I think NO$GBA is popular) is far easier than patching a ROM, flashing a GBA card and hacking a DS to run the game.Why isn't piracy more of a problem for the DS?
But that would make it an even bigger problem, since then people wouldn't be buying hardware, let alone the software. Of course, it's much harder to measure the impact of piracy when the system can be copied as well...I think you answered it yourself. Downloading ROMs and running an emulator (I think NO$GBA is popular) is far easier than patching a ROM, flashing a GBA card and hacking a DS to run the game.Why isn't piracy more of a problem for the DS?
I'm thinkinb the DS's demographic isn't really into emulation. Brain Age and Nintendogs aren't games I'd like to sit in front of my PC for.I'd have thought that piracy would be a huge problem for the DS. Or maybe it is, and its sales would be even higher otherwise. A scary thought!
Yeah, the demographic is probably one of the reasons the problem isn't as obvious on the DS.I'm thinkinb the DS's demographic isn't really into emulation. Brain Age and Nintendogs aren't games I'd like to sit in front of my PC for.I'd have thought that piracy would be a huge problem for the DS. Or maybe it is, and its sales would be even higher otherwise. A scary thought!
Also, I'd think the dual screen and stylus must be obstacle to system-like emulation.
The PS3's architecture is vastly different from the PS2. The only real advantage the PS3 has in emulating the PS2 that other consoles don't have is that the cell processor has a lot of cores, much like the PS2. It's easy to emulate a multithreaded architecture on another multithreaded architecture. But that just means that the PS3 can emulate PS2 better than other systems can, not that it can't emulate GCN or XBOX as well.And I'm going to assume that the PS2 would be easier to emulate on the PS3 than an equally powerful system with different architecture (since they're both PlayStations).
You could well be onto something. The PSP crowd, as a whole, will likely be older and more tech-savvy on average than their DS peers, meaning they'll understand piracy and approach it more often.I'm thinkinb the DS's demographic isn't really into emulation. Brain Age and Nintendogs aren't games I'd like to sit in front of my PC for.
Also, I'd think the dual screen and stylus must be obstacle to system-like emulation.
I suspect the majority of PSP users are much, much younger than a very significant portion of the DS's fanbase :3You could well be onto something. The PSP crowd, as a whole, will likely be older and more tech-savvy on average than their DS peers, meaning they'll understand piracy and approach it more often.I'm thinkinb the DS's demographic isn't really into emulation. Brain Age and Nintendogs aren't games I'd like to sit in front of my PC for.
Also, I'd think the dual screen and stylus must be obstacle to system-like emulation.
Or downloading a rom, sticking it on a MicroSD, putting the MicroSD into a DS Flashcart, and letting the flashcart do all the patching for you. Your information is a few years old my friend (no offense intended, I just wanted to make sure all the information in the thread is up to date)I think you answered it yourself. Downloading ROMs and running an emulator (I think NO$GBA is popular) is far easier than patching a ROM, flashing a GBA card and hacking a DS to run the game.Why isn't piracy more of a problem for the DS?
many computing clusters are based off linux-capable ps3s. also, various linux enthusiasts bought their ps3s only to use linux with it. that definitely was a big profit problem for sony.Actually, maybe Sony just thought that making the system attractive to people who aren't likely to play many games on it would be a bad thing seeing as they are still making a loss on hardware and software isn't selling well...
as far as ps2 compatibility removal is concerned i can think of a few good reasons for dropping it.The PS3's architecture is vastly different from the PS2. The only real advantage the PS3 has in emulating the PS2 that other consoles don't have is that the cell processor has a lot of cores, much like the PS2. It's easy to emulate a multithreaded architecture on another multithreaded architecture. But that just means that the PS3 can emulate PS2 better than other systems can, not that it can't emulate GCN or XBOX as well.