Bone Village Explained!

  • Thread starter Thread starter Terence Fergusson
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Hehe. Great work TF! Do you think you could do FF9's chocobo forest next? :lol:
 
Ancient topic revival here.... or should I say Cetra topic revival...

I noticed something worth mentioning regarding dig spot 8. While it exists as a dig spot, it is actually dummied out and isn't called upon as a check when you search in a spot. "bonevil2" "keyc" "script3" shows the scripts.

Firstly, before anything, the 50/50 chance of receiving a Potion or Nothing occurs. Then, *seven* checks are performed to see if the triangle ID that you are standing on matches up with 1 of 7 the triangles allocated as dig spots, and the box "prize" var then adjusts accordingly (after the individual prize checks have been carried out for the particular dig spot you're on). Dig spot 8 is never looked at, so, technically speaking, standing on dig spot 8 registers the same as not standing on a dig spot at all.

I know that ultimately the final result is the same as described above (you either get a Potion or nothing for standing at dig spot 8, or not standing on a spot at all), but I just thought this was worth mentioning 13 yrs later :)
 
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A bug I noted and fixed for The Reunion is that the placeholders (materia) that they used for the dig spots are not hidden... so you can actually see the pixel sized areas where you need to dig.  Oops.
 
Yeah, I remember spotting that too! In fact, I've just remembered that I once layered the walkmesh over the field map in Photoshop to create this map which accurately highlights the triangles positions (has a quick dig... mind the pun....)

lYhjoMk.png
 
Farm map with the chocobos in the pen use placeholder materia too.  They run towards the materia.
 
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