S
Silver Wings
Guest
I remember that this question may be answered before so I'd taken searching but I got no result. Therefore I wanna ask for your help. As you know, importing a KH model ripped by 3D Ripper DX shows an un-smooth model like this
How can I smooth it correctly (Im using 3ds max 8 )? VertexWeld and MeshSmooth dont give a good result for the head
ps: I know it doesnt matter at all if I want to port the model to FF7 but seeing how models should be could inspire me ^^
How can I smooth it correctly (Im using 3ds max 8 )? VertexWeld and MeshSmooth dont give a good result for the head
ps: I know it doesnt matter at all if I want to port the model to FF7 but seeing how models should be could inspire me ^^
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