T
Tenko Kuugen
Guest
Kill the character from Mental Overexhaustion "Mental Destruction" displays and the character drops dead.What about the attacks 123-127? It seems they are unused as well. So, you might have enough custom effects to be triggered.
On the other hand, if you still intend to do handle the MP issue via character AI, I am wondering what is supposed to happen in case the amount of MP is insufficient for a spell. Have a message show up and end the turn?
@Jenova
Magic used by enemies is pulled from the kernel. Enemies have 30,000 MP limits and many enemy attacks use a lot of MP so I'd have to edit ALL of those too. The damage types and algorhythms are the same no matter who attacks.Do enemies have the same limits player characters have, in terms of max stats? Do/Can enemies and PCs use the same damage formulas, in their attacks (enemy->player attacks aren't multiplied by 10 or something)?
This is not an alternate way to do X. This is a DIFFERENT way to do something like X. Vastly differently things. And offering help? The work would still be all his / my own. And it seems lazy because I see this kind of response, in various states of elaborate wording but essentially being the same at the core, practically every time something like this comes up.Yeah, you'd have to redo all the stats and spells for enemies too, along with PCs.
So me telling someone else a alternate way to do something, and offering some help, instead of just going, "lol learn asm", makes me lazy? Then how do you define lazy - a response that you don't like, maybe? Would you rather I ignore your topics in the future?
See NFITC1's post about this not being propable.1. Break your MP limit, by adding another byte or nibble (actually only two more bits, but good luck finding room for them, and for the optimized routine - though I wonder if you could use a few bits from HP?) to player character MP.
Growth Curves are much more complex than that. And dumping all that attack data to a spreadhseet and then automating it? I'll be half done doing it manually by the time I worked that out. Please don't throw out "means" to something you don't know well enough.2. Figure out what the proportions to your spells are (hint: don't do it manually, dump the game data to a spreadsheet and automate it) and reduce the mp cost -> damage multiplier proportions, along with stat growth, and enemy stats.
I won't bother making a patch like this and likely, nobody else will either. Because there is no real purpose to this. Because it's not that easy.You are right, though, this is a very tall order, so maybe we need a base patch that keeps the game the same, but simply reduces the proportions to their lowest equivalent values.
The same tedious activity is MUCH more actual work than stuff that is actually fun to make, like new events. So if anything, that stuff would be work. real, unsatisfying and annoying, work.I'd call it more tedium than actual work, but it can be done.
Good luck making those. What we 'need' and what we 'can get' are also vastly different things. Growth Curves are complicated and damage algorhythms rely a lot on different things. You cannot plan "this will do X damage" because of defense, varying stats of the player character and so on.What we really need are planning tools, such as spreadsheets where you can plug in values for the different variables and determine how much damage an attack will do, and what variables and constants will produce certain growths, all for PCs and enemies.
A preview? Of what? Of what a battle will be like? This will NEVER happen.A set of spreadsheets will do, until someone adds this sort of preview to the game editing programs.
Yes there IS reason we can't do it here. Different mechanics. Different GENRE. Different play style. Different combat system.This is what is done for FFT, over at FFHacktics, so there's no reason not to do it here too. Maybe we need a thread to go with the previewing spreadsheets, to explain the math behind reducing proportions.
You want a Lamp of Wonders. But those don't exist in reality, where my reasoning is grounded.