Break 255 MP cost

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Can we please keep this thread to discussing the 255 MP limit?

Thanks.
 
NFITC1 is not a mod, so yeah it wouldn't make a lot of sense to PM him about reports. Not to mention, there is a report function. Pretty sure sending a PM about a report will just result in "use the report system".

Anyway, the only way to go about the 255 MP limit is character AI. There really isn't any other way. At least nothing propable.
NFITC is hopefully gonna get back to me on it some time, but I'll ask NxK too, since he seems to know his way around AI really well.
 
Alright, everypony, follow my lead:

abandon_thread_2_by_mezkalito4p-d4dqh7t.gif
 
This is an interesting topic actually, and I want to say the same thing I have been saying all along:

Reinventing the wheel is not clever, it is just reinventing the wheel.  The programming is in place to do exactly what JW suggests... restructure your values to achieve the desired difficulty.  Using asm for every little change to get around this also smacks of laziness.  There is no reason to do half of this recoding when the code already exists. Nobody needs to break HP, level or EXP or anything else.  See BOF III and FF9, for starters.

This is relevant to the 255MP question.  The answer is, don't break it.  Restructure.
 
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