Breaking the 9999 limit

  • Thread starter Thread starter dziugo
  • Start date Start date
Status
Not open for further replies.
i just understood what he said last but i meant i didnt understand
dziugo's reply:
I believe that I've already mentioned, that it doesn't. It won't even touch your ff7.exe without a patch file. While Skerb.exe is a patcher, it requires *.srb file to patch other files.
sry, im really not good at english..
 
Looks pretty cool. Can you go over the 999 mp limit (not that yoiu need it)? lol
 
Looks pretty cool. Can you go over the 999 mp limit (not that yoiu need it)? lol
Even above 9999.

BTW: the patch is coming :). It just needs some tests.

dziugo
 
Looks pretty cool. Can you go over the 999 mp limit (not that yoiu need it)? lol
Even above 9999.

BTW: the patch is coming :). It just needs some tests.

dziugo

The power of all that is good compels you to release the patch!  (shakes mountain-priest prayer beads)

Seriously though, I can't thank you enough for just taking my suggestion like this.  It's like a dream come true.
 
well if you want somebody to help beta test it I can help with that.
 
the question is how to implement this in to the actual game.
Also I am assuming if you level up and your base or actual HP on level up goes beyond 9999 that will also work with the patch?
 
Would it be possible to break the level limit? I would think that it would screw up your stats because of the max being 255 but if it could be done it would save the trouble of filling your entire weapons and armour with hp+ materia, lol.
 
It depends on how the level is stored. If 8 bit .. that won't work. If 16 bit it's possible. Since you say it's 255 then it's likely 8 bit. Leveling beyond that will set your level to 0 instead.

Cyb
 
Levels are stored as 1 byte and have a maximum value of 255.
HP can go to 99,999.  MP can not.

Don’t revive dead topics.


エル スパイロ
 
Status
Not open for further replies.
Back
Top