Bring it on?

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well, since you are on the search functions, there is a little issue with the searching of attacks by index; it does bring up the scenes and name of the attack, but if there is more than one result found (ex. 110h for the MP's machine gun), it will repeatedly display the name of the attack like so:

Machine GunMachine Gun

and yeah, having the search results for the enemy acting the same as the attack search would be wonderful (searching for MP or grunt for example brings up enemies like jumping and mighty grunt). it was going to be one of the things i suggested, but you decided to do it before i got a chance  :wink:.
 
and yeah, having the search results for the enemy acting the same as the attack search would be wonderful (searching for MP or grunt for example brings up enemies like jumping and mighty grunt). it was going to be one of the things i suggested, but you decided to do it before i got a chance  :wink:.
Better? And no, it doesn't take any additional time. I also got rid of the repeat Attack Names when searching for index. It's amazing what two lines here and there do sometimes. ;)

Admittedly, this is the way it should have always looked.
 
that is so much better  :lol:. now we'll be able to finally see where i need to go to change a specific enemy.

edit and off topic:
ugh... i'd much rather go through eligor's AI code and do a complete rewrite five times, each being done differently, than have to read and give a review of my team's rough drafts in my english class -_-. i thought the first i had to do was bad, and the second looks like a little kid wrote it, due to the fact that it was in one massive paragraph rather than several, and there was no proofreading of any kind (the person used Word to write it, and at the end of every line, instead of just continuing to write, they pressed enter, which causes the first letter of the line to be auto capitalized). i am actually afraid to continue reading it, because i cannot follow it at all >_<.

i just read the entire essay and i think... i think my eyes are bleeding X_x. seriously, i think that the person never had any english classes of any kind, just by how horrible the writing was... i may not capitalize or write well here, but this is a board, and i STILL end up writing 100 times better than that person did  :|.
 
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edit and off topic:
ugh... i'd much rather go through eligor's AI code and do a complete rewrite five times, each being done differently, than have to read and give a review of my team's rough drafts in my english class -_-. i thought the first i had to do was bad, and the second looks like a little kid wrote it, due to the fact that it was in one massive paragraph rather than several, and there was no proofreading of any kind (the person used Word to write it, and at the end of every line, instead of just continuing to write, they pressed enter, which causes the first letter of the line to be auto capitalized). i am actually afraid to continue reading it, because i cannot follow it at all >_<.

i just read the entire essay and i think... i think my eyes are bleeding X_x. seriously, i think that the person never had any english classes of any kind, just by how horrible the writing was... i may not capitalize or write well here, but this is a board, and i STILL end up writing 100 times better than that person did  :|.
Heh. I know what you mean. My wife's an English teacher and she gets some DOOZYS of essays from COLLEGE STUDENTS! Too many of them are used to texting on their phones (a habit I refuse to take part in) and writing in short-hand on boards like this that they forget basic grammar and spelling rules. Best not to go any further than that or I'll end up posting three times about it because one post has too few allowed characters. :(

On topic:
It's good that this in the General board, things can get a bit off-topic once and a while, but this has gone on enough. It's time to get back to where this originally was. The PrC and WM bugs have been found and addressed. I'm going to release newer (hopefully working) version in the morning (in less than 10 hours from now, I hope) and we can get back to enemy challenges. Any further discussions of bugs/feature requests need to go in their respective topics.
 
yeah, it was going a good bit off topic (me as usual  :roll:). anyway, can we discuss some ideas for enemies (like ask you what you think would be good to add, and post some of our progress), or is it strictly for upping the files and seeing what you thought of them?

I do not have anything specifically planned for air buster yet, but he will be much harder than GS was, mainly due to the fact that there are three party members, and that there were shops available, so all three can have materia, on top of limitless potions and ethers (mono drive ftw :lol:). he will not be insanely hard (saving that for my "harder" version in the future  :roll:), but he will be a very difficult battle. GS is actually a pushover, even with the new stats... he just takes a little bit of time. i beat GS at around level 4, but i got lucky on ether drops in the few battles i fought on the way (just ran to the save point, and then fought GS, no extra battles involved), so i had plenty of MP for thunder. i still think the first area is too weak for most of the enemies, so i could skimp more on their defenses (they have decent hp, and def doesn't matter as much for them since the overall damage is low anyway), and raise their attacks, but mono drive does a good bit of magic damage, and sweeper is pretty strong as it is (though it could use more HP to balance the thunder weakness).

try it out when you have time (probably not right now  :wink:), and lemme know what you think... it only took me about half an hour to do everything in the reactor and get to the train (skipped the MP battles with solo cloud, because i had no items, little HP, and no MP  :oops:), so i do not know how the ambush battle would be, it could be fairly deadly  :wink:. so, when you do get time to test it, even doing the entire reactor will not take as long as a very difficult battle could, very difficult as in one of my late game enemies, once i get that far  :-).
 
Enemy ideas are welcome. As are submissions. ;)

Now I am officially taking submissions (since both are mostly working). I'll do my best to get them done in a timely manner.

Let me know what enemy I'm looking for, what restrictions you want to impose, and email me the .PrC/.WM changes file(s) and a save file close to it or tell me which of Eslava's savegames to use. It's a great compilation anyway and every FFVIIPC user should have it!

@secondadvent: Airbuster was always really wimpy so any improvement would be welcome. If Cloud had Braver and did it as his back was turned that almost always knocked off half his HP. Maybe add a counter when he takes "back-attack damage" either healing himself or draining life from one of the players. That wouldn't make a lot of sense coming from a machine, though. So maybe just a repair/retaliate.
 
Alright, so submissions are on?

I've got four challenges, all of which have been compiled into a single save file, they're none too difficult, but they're new and fun:

1) Turks at Midgar
Conditions: No Items, free to arrange Materia/Equipment
2) Ultima Weapon
Conditions: No Items, free to arrange Materia/Equipment
3) Last Boss
Conditions: No Items, free to arrange Materia/Equipment, KotR has been trashed
4) Ruby Weapon
Conditions: Must use Cloud w/ Buster Sword, start with Limit Break, use W-magic + Remove to single out Cloud at beginning of match, Items allowed, free to arrange Materia/Armor+Accessory

Links:
Kernel Patch
Script Patch
Save File

 :-D
 
titeguy3, I accept your challenge. No items is mean though. :(

It seems obvious to me that you didn't get your text changed either. Your time damage attack (or whatever you call it) is still reading "Wall" in my text. :( Why does it only work for me?
 
because you are special :-P. nah, you just know more about it than we do... and it could be a bug with checking against an unmodded kernel, rather than the previously loaded kernel (which i was able to create a successful patch from, and got the error you had gotten, though it patched fine by the looks of it). probably should have gone in WM's thread, but i am here, so meh >_>.

i think i will re-re-re-redo my reactor, since being able to just go through with little hassle is just too simple (level 4 at GS, 5 by the time i reached the train), even though i had gotten a free ether on my way down (so a total of three since i doubled the ethers you start with, since they heal 40 now). GS definitely needs higher attack, which i could get by skimping on it's mdef some (i set a limit to the modifiers and base stats, so they cannot get too strong for the area, but sweeper and GS get a higher amount because they are special), because it isn't like it really needs a whole lot of defense at the start, though lightning still hurts a good bit.

grunts and mono drives are probably the strongest normal enemies (sweeper is not a normal one :-P), and the double grunt, triple mono drive battle (mono drives having a 1/3 chance of using fire, which will do 60-100+ damage, depending on it's level, and they love to target barret... the only way for them NOT to target barret is if cloud, or both are in the back row, the second case would make it a 50/50 spread), which can quickly kill you if you do not get rid of the mono drives, or outlast their MP (can use fire 1-3 times if you are between level 2 and 5, over 5 makes the MP much higher), and the grunts will be doing plenty of damage as well, doing between 34-48 base with beam gun, and 46-64 with hand claw, and the fact that you will probably not level up past 6 means that they will be doing plenty of damage to you, fairly quickly to boot.

i think i need to talk less about what they can do now, and get to making them better :D.
 
titeguy3, I accept your challenge. No items is mean though. :(

It seems obvious to me that you didn't get your text changed either. Your time damage attack (or whatever you call it) is still reading "Wall" in my text. :( Why does it only work for me?
Grr..the text didn't update? It's supposed to be called "Horology"... I'm absolutely certain that I hit yes for include text changes...my guess is that it compared the new kernel2.bin with the new kernel2.bin, causing no changes...

Oh, and I'm a fan of No-Item challenges since GarlandTheGreat demonstrated that anything can be done with the proper items (Lv1 Tifa vs Ruby Weapon or something, for example)

They're not so hard that you'll need to megalixer yourself every turn, the only ones you might wish you had items for would be sephiroth and ultimate...and magic hammer is a friend.
 
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no items reactor one in my mod is impossible  :oops:.

you are kept alive by items, especially since you start out at level 1, and you only have the MP to cast thunder/blizzard thrice (cure is 8 mp, and would only be able to be used twice), and GS alone takes a few ethers, or a ton of grenades/shrapnel to kill. potions heal 200 HP in battle, which is needed especially since his laser can do that much to both of you :P.

wow... GS can easily be killed by a level 25 cloud with thundara, and the best equipment by the gold saucer, so it may be an arena fight at some point... same with many of the other bosses (possibly coupled with some other enemies as well), so my arena should end up being a place to see a lot of the bosses again, sans the jenova fights (just wouldn't feel right :-P). most of the early enemies will be strong when you fight them, and give you trouble if you overlevel at that point in the game, but once you obtain better equipment, they will seem much easier. but the northern crater enemies will be suited to ward off even a level 99 party with the best equips, so the final stretch of the game will be fairly difficult :wink:. i think i will also go as far as to make all of the NC battles unable to be fled from, just to make things that much harder on your party... a real test of your endurance, as a final dungeon should be  :evil:

not that i am going to get there any time soon, it is just a thought... i am putting a lot of time into the start, when it will be the least visited area of the game, and should not be extremely tough anyway because of the limited amount of resources.
 
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One would think the end would be a better place to start beefing up the AI...
 
edit: reduced massive post  :lol:

here is my first reactor data, and should be pretty decent for now. going to work on more here soon.

PrC
WM

edit2: fix'd mono drive mistake... they now use fire 1/3 of the time (as i intended), not 2/3 of the time, so a large group is less evil then they were.

edit3: added the new WM patch that includes the text changes... not sure if i will keep all of the current renames (mainly for me :-P), but for now they shall stay.

*is in the process of finding all of the gba version of FFVI's data... currently found the enemy names/data, and many other textual stuff*
 
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I'd been thinking about creating a proper homebrew hardcore for a while. Namely, a variant of the Queen Ochu who saps the player's health (could always use the Seizue status - it's been sat there nearly 13 years without doing anything, after all), inflicts nasty statuses and all sorts of wonderful stuff.
 
I've heard that before... when was it ever called "seizure" status?
 
Seizure is a dummied-out status, the opposite of regen. Inflicted chars. suffer 1/32 damage per 4 v-units.

It was going to be implemented as part of Waterpolo's bubble, but was instead replaced by a different script.

It exists in-game, though there's no associated status-colour. Faster than poison, and not elemental.
 
Yeah... I'm kind of aware of that, but when was it called "seizure"? Where'd that name come from?
 
The "Dual Drain" itself is a sort of seizure status, but it doesn't work without Dual on the character.

The name "seizure" comes from FFVI where a few enemies can perform certain attacks that would cause it. It's like Poison, but the only way to cure it is to win the battle.
 
I am guessing that you still do not have the time to test any of these? I am planning on starting back up my mod and continuing on to the next section (yay for air buster >_>), but I do not have any opinions on my reactor one, so I am unsure whether the reactor still needs tweaking or not. I may even just start back over again, but redoing all of the character stats first for a better character balance/uniqueness, instead of waiting until later.
 
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