A
Aavock
Guest
That's awesome but is there any chance to shift the fields down in the 2012/Steam version ?
It uses Aali's driver, so yeah, it's possible. But it means having to find the correct place in it (pretty easy) - like with Aali's 1998 driver. It is getting out of hand having to support Reunion for both, though. Esp since it's possible to just convert. But for now I'm willing to support both.That's awesome but is there any chance to shift the fields down in the 2012/Steam version ?
{No field borders by DLPB#Extend layer range640C77 = B8 F0 00 00 00640FD4 = B8 F0 00 00 00641397 = B8 F0 00 00 0010045A32 = BB F0 00 00 00#cursorCFF200 = 00 01# Fade in/outCFFAE8 = E0 01#Stop screen resolution being changed to 448 - and force 480 in Aali's driver.This isn't a problem since World map uses 480 regardless.100483C7 = 90 90 90 90 90 901008f178 = E0 01But here's the issue. These 2 floating point values have to be the following with field:10085534 needs to be set to 0.9333310085554 needs to be set to -0.066667BUT the following with world map:10085534 needs to be set to 110085554 needs to be set to 0So the question is how to get the game to calculate 2 different values depending on WM/FieldMade more annoying by the fact Aali's driver is handling it.
There are 5 examples of this glitch occurring in the Vanilla Game. The effect isn't that the battle will play out incorrectly, but rather, the battle check will cease to continue, and every formation placed after the formation with >31 enc rate will be ignored. This is why we will never encounter: (formation IDs are in dec)it turns out that you should never use a battle chance greater than 31 in the field encounter list. 32-64 are bugged because the signed number is not calculated correctly.
I think you can "fix" this by changing 0x60B5FA to EA instead of FA. That changes the signed SAR to the unsigned SHR.you should never use a battle chance greater than 31 in the field encounter list. 32-64 are bugged because the signed number is not calculated correctly. You'll get weird effects, like the pyramid battle if you do.
No. I only added one battle to a slot further down. The code was correct. Once I changed it from 32 to 31 (and added 1 elsewhere), the pyramid battle did not show up and Otyugh did.I don't mean the Otyugh battle, i mean all of the slots which have a battle ID of 0 - does any of them have a probability that isn't 0?
Code: [Select]B9 C8 00 00 00 49 8B 1C 8D B4 04 DC 00 39 D8 75 10 C7 04 8D B4 04 DC 00 FF FF FF FF 4A 85 D2 74 04 85 C9 75 E0 C3
0: b9 c8 00 00 00 mov ecx,0xc85: 49 dec ecx6: 8b 1c 8d b4 04 dc 00 mov ebx,DWORD PTR [ecx*4+0xdc04b4]d: 39 d8 cmp eax,ebxf: 75 10 jne 0x2111: c7 04 8d b4 04 dc 00 mov DWORD PTR [ecx*4+0xdc04b4],0xffffffff1c: 4a dec edx1d: 85 d2 test edx,edx1f: 74 04 je 0x2521: 85 c9 test ecx,ecx23: 75 e0 jne 0x525: c3 ret
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0076EC29 6BC0 18 IMUL EAX,EAX,180076EC2C 8B0D F010E700 MOV ECX,DWORD PTR DS:[E710F0]0076EC32 0FBF9401 B8860100 MOVSX EDX,WORD PTR DS:[ECX+EAX+186B8]
0076EC29 6BC0 48 IMUL EAX,EAX,480076EC2C 0FBF90 6CB7E300 MOVSX EDX,WORD PTR DS:[EAX+E3B76C]0076EC33 90 NOP0076EC34 90 NOP0076EC35 90 NOP0076EC36 90 NOP0076EC37 90 NOP0076EC38 90 NOP0076EC39 90 NOP
0076EC29: 6B C0 48 0F BF 90 6C B7 E3 00 90 90 90 90 90 90 90