Can not save at the end of disc 1

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brennangum1

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Hello, everytime I get to the end of disc 1 it asks if I want to save... no matter what I select it automatically goes to the insert disc 2 screen. I am using a converted steam version with bootleg. How can I remedy this? I tried

Download DLPB_Tools.zip
Extract the "DLL_in" folder and "Mult.dll" to your game folder.
Download FF7anyCDv2.dll.
Place "FF7anyCDv2.dll" into the "DLL_in" folder.
Add the line  load_library = Multi.dll  to ff7_opengl.cfg.

but I don't understand how to complete the last step... How do I add the line to the opengl.cfg?
Any help will be appreciated because I love the mods and bootleg worked perfectly for me up until this point.

,Brennan
 
Please don't start two identical threads. As for your problem, open ff7_opengl.cfg with notepad and just go to the bottom, start a new line, and write in the text.
 
Thanks and I did not mean to start 2 threads.... so sorry about that

, Brennan Gum
 
That didnt seem to work... it still doesnt let me save and just brings up the insert disc 2 screen.... any suggestions?

,Brennan
 
How do I add the line to the opengl.cfg?
open the opengl.cfg file with a text editor (notepad,kate,gedit,leafpad,simpetext . whatever you have)
add the line
save the file
 
I've merged the second topic, but in future, please do not post duplicate topics.
 
...
Add the line  load_library = Multi.dll  to ff7_opengl.cfg.

but I don't understand how to complete the last step... How do I add the line to the opengl.cfg?
Since Vista you can not so easily edit files within a system folder like C:\Programs (x86).
Copy the "opengl.cfg" in a non-system folder, edit the copy, and then copy back the file.
 
I dont have my steam files in program files... i have the folder on my desktop... but I can't seem to fix it.... It keeps asking me if I want to save and when I select yes it just automatically goes to the insert disc 2 screen.... then no matter what button I press nothing happens
 
Does the Multi.dll exist in your game folder? It must be in the same folder as the ff7.exe is, not in the DLL_in.
It might be helpful if you would post the content of your ff7opengl.cfg (use the insert code button when you post it here).
 
Code: [Select]
Code:
# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0#internal_size_x = 640#internal_size_y = 480preserve_aspect = yesfullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yes#refresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = nopost_source = shaders/Bloom2.postyuv_source = shaders/yuv.fragfrag_source = shaders/main.fragvert_source = shaders/main.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yes#max_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
 
the multi.dll is in the multi.dll folder
The FILE "Multi.dll" should be in Gamefolder (not in a subfolder), all other dll's should be in a sub-folder DLL_in

Also you have set your resolution to 0x0.
window_size_x = 0
window_size_y = 0
 
Last edited:
lol We've now done a full circle. The directions in the OP state that already. What are we trying to solve here? :-P
 
Ok I have placed the multi.dll in the root folder.... just out of curiosity it says in the readme that it has to be injected into the application with hext.... what does that mean? In the Dll.in folder I have both anycd and v2 and hext.dll........and I do have the resolution to 0 but thats because I use the games native resolution. It says to place it at 0
 
EQ the I cant save at the end of disc 1 and I get stuck on the insert disc 2 screen even though Im using a converted steam version and have anycdv2
 
multi.dll is a separate dll used only when you need to place more than 1 dll into the DLL folder.  If you are only using 1 dll then you don't need multi.dll (and instead place any dll you want to use in the root and add the relevant dll line to the config file). Read the other readmes for explanations on what hext is, there's also an online tutorial linked in a links file there.
 
If I bought an old copy of the pc version would I have to worry about this?
 
Did you say your Steam folder is on your desktop?

Is this modded with Bootleg?
 
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