Can somebody Replace battle models of vincent and sephiroth?

  • Thread starter Thread starter Xelane
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I'm surprised I never asked this before...What do you mean the other charecters have AI? doesn't AI mean that the charecter can control themselves? and if so then how does this apply to charecters you yourself control?
 
By AI you can think about reaction on an action ^^. For example, Sephiroth when enter a battle fight for his own because is AI tells that. Vincent, do the same, but only when he transforms. Cloud, Barret, Tifa, ecc. have AI that start on every input by the player, not on some input like Vincent. I dont know if you understood but this is how i managed to understand this process.
 
I think what you're trying to say is that the AI of a controllable charecter takes effect when you chose to do an action? like if i told cloud to attack a monster then the AI tells the system to initiate the attack animation and damage right?
 
At last, I had found the hex decimals (not really exectly) to make the main char (Cloud) invinsible in battle which the char will not take any damage and has unlimited MP. But however, the char needs to take a single hit before he change into invinsible mode. That's really annyoing me and I'm still searching the right decimal so that the char become invinsible as soon the battle start.

I even found out that the limit break of each chars can be swapped by changing the right hex decimals in Kernel2.bin (or kernel3.bin). When I'm in the process of trying to find the hex decimal so that my char become invinsible in battle, I found out something really interesting - as soon as the battle start or each time Cloud takes a single damage from the enemy, he will cast BEAST FLARE (Vincent 1st Limit Break) . I even accidently discover by randomly playing with the hex decimals that each time Cloud take a single hits from the enemy, he will counter attack with his 1st Limit Break (Braver or Cross Slash) even though his Limit bar is not full. :-D
 
Just a little notice: you mean to say invincible, invisible means that you can't be seen invincible means that you are unable to be injured
 
At last, I had found the hex decimals (not really exectly) to make the main char (Cloud) invinsible in battle which the char will not take any damage and has unlimited MP. But however, the char needs to take a single hit before he change into invinsible mode. That's really annyoing me and I'm still searching the right decimal so that the char become invinsible as soon the battle start.

I even found out that the limit break of each chars can be swapped by changing the right hex decimals in Kernel2.bin (or kernel3.bin). When I'm in the process of trying to find the hex decimal so that my char become invinsible in battle, I found out something really interesting - as soon as the battle start or each time Cloud takes a single damage from the enemy, he will cast BEAST FLARE (Vincent 1st Limit Break) . I even accidently discover by randomly playing with the hex decimals that each time Cloud take a single hits from the enemy, he will counter attack with his 1st Limit Break (Braver or Cross Slash) even though his Limit bar is not full. :-D

 
Well anyway playng with all pumped up/invisible chars or even just one is annoyng i think. Is just my opinion
 
Yeah, in my opinion it kind of defies the point of a game, where the whole basis of the core gameplay is to fo battle to up your characters stats.  If you're invincible right from the get go, other than the story, then what point remains in the game being played...?  :|
 
Well i've beaten the game so many times that anything new would be worthwhile to see
 
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