J
james_c
Guest
Hello,
For a mod I'm working on I'm attempting to do a difficulty rebalance I'm interested in making abilities which modify a characters stats in battle under specific conditions (For instance, Tifa parries attacks randomly and after a parry she gains speed) and I'm wondering if modifications made to stats through AI scripts work beyond the ordinary 255 cap.
I.e, let's say I want to give a character an innate trait where whenever they are hit, their attack increase. Attack is normally capped at 255 outside of battle; but there doesn't seem to be a reason why I couldn't just continue to increment it beyond that point via AI Script. I want to know if this will actually do anything? Str and out of battle Attack seem to be bytes, but the AI variables which hold these values do not seem to be.
Will these stats simply be set to 255 if they are over it for the purpose of damage calculations?
Thanks!
For a mod I'm working on I'm attempting to do a difficulty rebalance I'm interested in making abilities which modify a characters stats in battle under specific conditions (For instance, Tifa parries attacks randomly and after a parry she gains speed) and I'm wondering if modifications made to stats through AI scripts work beyond the ordinary 255 cap.
I.e, let's say I want to give a character an innate trait where whenever they are hit, their attack increase. Attack is normally capped at 255 outside of battle; but there doesn't seem to be a reason why I couldn't just continue to increment it beyond that point via AI Script. I want to know if this will actually do anything? Str and out of battle Attack seem to be bytes, but the AI variables which hold these values do not seem to be.
Will these stats simply be set to 255 if they are over it for the purpose of damage calculations?
Thanks!