change limit break for another one?

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I cant help you about this, i dont play/mod for PC, but it must be easy to find, for gallian beast its SJAB ( but u dont need him) u need to find the same file but for red13 and vincent , the sile file is small
hey Jeet, This is vincent animation script:

10x4wvo.jpg


And this one is redXIII antimation script:

qpglyq.jpg


Where are the values that I have to change?¿

Thanks!
 
U have to replace this value ( in red13 file, at the very bottom) :

E8 FC 00 E0 EA F4 19 F3 EC 2C E5 EE

To one of theses values ( from my mod):

E8 E0 EA 00 00 AC 00 E2 C5 F3 C9 F4 01 F3 A2 11 F1 E5 EE

E8 E0 EA 00 00 AC 00 00 EC  E2 C5 F3 C9 F4 01 F3 A2 11 F1 E5 EE

E8 E0 EA EC 00 00 AC 00 E2 C5 F3 C9 F4 01 F3 A2 11 F1 E5 EE

If this doesnt works, try these ones (from the file u show):

E8 E0 EA  00 00 AC 00 F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F9 CA A2 11 F1 E5 EE

E8 E0 EA 00 00 AC 00  00 EC F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F9 CA A2 11 F1 E5 EE

E8 E0 EA EC 00 00 AC 00 F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F9 CA A2 11 F1 E5 EE

There is a total of 6 animation scripts, if one doesnt works, try the next one, etc.(dont put all of them, only one at a time)

This should transform red13 in gallian beast when using his last limits, if this doesnt works, try change the last red13 limits in wall market with gallian beast too ( ur galian beast will be uncontrollable but this is easy to fix, the goal is to see if the monster can at least appear in the PC version)
 
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Good news, i thought weird the fact that only Vincent could be able to transform on PC, now we know its possible for all chars ;)

edit: now you can try others change with a tool like LIBRE, to give red13 a limits break like " give 255% stats" additional, barrier,mdbarrier, haste etc. To "justify" the transformation ( unless you prefer the official limit like your video)
 
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Thanks for your help Jeet, now we just need to know how to make the limit load an unused model, so that it does not interfere with vincent limit. xD
 
Np, i dont think there is unused model, or at least on the PSX

You have to solutions for this, the first and easiest, is to give to vincent limit 1 , another character than gallian beast (werewolf here), like chaos for example, this will end with :

vincents
limit1:chaos
limit2:deathgigas
limit3:hellmask
limit4:chaos

If you want vincent's limit unchanged there is another way

Vincents have a total of 7 models

the 4 monsters , and 3 others : vincent1 with gun, vincent2 with shotgun, vincent3 with rifles

So instead of erasing the gallian beast of vincent, you can use for red13 one of 3 vincents model ( swaped with werewolf)

FOR PSX ( and maybe for PC)

00= gallian
01=gigas
02=mask
03=chaos

04=vincent with gun
05=vincent with shotgun
06=vincent with rifle

Lets say you will use vincents shotgun 3D model (05) for werewolf

The result will be that all vincent's limits will be untouched BUT when u will equip a shotgun for vincent, he will be redwerewolf, to fix this just go in wallmarket and change all the shotguns ID to any gun or rifle ID.

How to do it? notice that in every animation script i gave you there is a value that never change , this is AC 00, just change AC 00 to AC 05 and red13 will transform into vincent(shotgun) , now just swap vincent shotgun model with redwerewolf, and ofc restore the default gallian beast model.
 
This is the way it is for PC too. It's also the reason Vincent can't transform back from his limits, but that's another story.

It's the Death Penalty that will only use Vincent's kills, not the transformations only transforming Vincent's model. This is totally possible on the PC and requires the same modifications. Due to the complexity of the battle.lgp it's not as easy to do.
 
All the pyramid models can be replaced, as can one of the ball models.  I forget which **AA file it is, but it's right after the xcannon IIRC
 
The problem is that vincent script only works for vincent's models (the 7 models i cited earlier)

I even tried to use some of barret's model and its impossible, even if both barret and vincent change their entire 3D model depending on their weapons , the value that follow AC , only concern one of the 7 vincents.

I tried to use the script of the nibel wolves, they summon another wolf, so i thought i could summon any entities in the game using the same method than vincent script, but looks like this only transform the summoner into a clone, without texture

To summarize i dont think you can combine vincent's animation script with other model that vincent's.
 
Let's say Galian Beast's ID is SJAA, I'm saying to copy all of those files and rename them over one of the existing pyramids.  Then have the main character's **AB script altered to call the overwritten pyramid model.   This way, Galian Beast (SJAA) can remain the same for Vincent's limit, but another character could summon the new, overwritten model.


Of course I have no idea if you can actually set which model ID is called, but if so, I don't see why this wouldn't work.
 
Thats the problem, the model ID you call are limited to only one of vincent's model, but even if u set one of them into an unused pyramid it wont works, only character from SJAA(and the others vinsents) can be summoned

its simple, on the script the first id : 00 is gallian beast, after 06 ( vincent model with rifle) all others models  will be "clones" of the summoner
 
Thanks for the info Jeet, It is  good alternative but the sripts o pc are a bit direrents and I have a problem:

VINCENT SCRIPT

Galian beast: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 01 FC

gigas: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 02 FC

mask: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 03 FC

chaos: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1   ???????

Are the numbers in red color that I need to change to load the vincent models? Chaos script do not have the AC 04 values?

RED XIII SCRIPT

Limit 1: E0 EA F4 19 F3 EC F0 D8 00 1A 00 2D D1 20 03 00 00 04 F0 F7 06 2E 2F FA F0 30 E5 EE 00 E8 FC

Limit 1.2: E0 EA F4 19 F3 EC 2C E5 EE E8 FC

Limit 2: E0 EA F4 19 F3 EC 2C F0 2D E5 EE 00 00 E8 FC

Limit 2.2: E0 EA F4 19 F3 EC F0 D8 00 1A 00 2D D1 20 03 00 00 04 F0 F7 06 2E 2F FA F0 30 E5 EE 00 E8 FC

Limit 3: E0 EA F4 19 F3 EC 2C 2D 2E E5 EE 00 00 E8 FC

Limit 3.2: E0 EA F4 19 F3 EC 2C F0 2D E5 EE 00 00 E8 FC

Limit 4: E0 EA F4 19 F3 EC 2C E5 EE

When I change the galian beast script of vincent to limit 1.2 of RedXIII all is ok (like the video) but when I change the  gigas script to the 1.2 the model of Redwere appears again. Any ideas?¿
 
This is not exactly the same script that on PSX but , i can see that u made a mystake that why u dont see chaos script

Gigas is not :

E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 02 FC

It is :

AC 01 E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1

It mean the starting value of the script is AC XX, not E0 (unlike most of others playable characters)
 
You are right, xD. I changed the correct values and it works perfectly. So now I need to replace vincent model for red were and then and edit the id of vincent with shotgun. Weapons will be the same? Thanks for your help!
 
How I can do to not run the attack of the limit when I change to a redwere?
 
You could just alter the limit in libre to change stats or something.
 
I mean remove the animation that appears after the limit. In my video, when red13  becomes redWere, just after running her limit break with their animations. With libre could be removed?

Thanks!
 
Yeah you can do it in libre by changing the animation ID to an empty one like the one you will find on Vincent's limits. Also you can change the effects of the limit there so it actually does something. It could also change status or add the hero drink property.

It depends on the limit, though. Some are Kernel controlled, others are controlled in libre. The mnu has priority but it does not cover all attacks and effects. For instance Cloud's Finishing Touch is defined in libre to kill all targets but has a special property letting it deal damage if the enemy is immune to that. Now where is this damage defined?

In the kernel you will find a copy of Finishing Touch that deals damage and is called by the special property of the original one. So altering FT basically is done in libre but when the condition is kept the FT that is done on enemies immune to death is inside the Kernel.

All I wanna say is that you may have to use wallmarket as well.
 
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