ChocoboWorld (PC)

  • Thread starter Thread starter Nori
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Oh, well, that's good.  I just wanted to make sure you weren't refering to that, because if you were, then it would be more my job to fix it than his, thats all.
 
Hi there!
I'm currently searching for differences in midis structure and have found many that I hadn't noticed until then. Among them are tempo not changing at the right time (if it needs to). About the preopening clip, that problem does not occur. It last exactly the same amount of time than the OST (I even listened to both in perfect sync and they finished exactly at the same time). So it may be GRAPHICALLY too slow or too fast... maybe... at least on your computer... What version of directx is installed on your comp? (I can only confirm it works as on my computer with directx 8.0 at least because I modified every midis with DirectX 8.0 release of DirectMusic Producer and cannot try it with directx 7.0.) About the chocobo, does it play in Dag's configurator? (file is "064s-choco.sgt")

BTW, I'll soon release a new version of the DLS (before Christmas for sure). Most songs have been improved and have tempo or notes corrected!
 
Hello, I fixed the Chocobo MIDI problem!

DirectX 8.1 (4.08.01.0810)
About 3RD time running the prelude,
I came across the problem (Samuel's FF8 DLS v1.36)
It doesn't bother me anymore!

Anyway, I look forward to using your new FF8 DLS!
 
Yeah, maybe it's a little off (I did suspected this earlier but wasn't so sure because I never saw the preopening on the PSX). Adding a 2-3 seconds delay to the midi should fix that, but is there a delay before the preopening start on the PSX, right after the Squaresoft logo?

And I'll need to know when, in the song, exactly does the FF logo appear?
Is it supposed to start appearing when the first of the four last notes is playing?

BTW, what was making the chocobo midi not playing?
 
Adding a 2-3 seconds delay to the midi should fix that,
but is there a delay before the preopening start on the PSX,
right after the Squaresoft logo?  
(3-4 secs, based on Japanese FFVIII PSX.)
 
Hmm, what was I thinking ... adding a delay will make the music finish later and it's already finishing a little too late (at least every time I checked the whole preopening). That means the preopening images are changing a little too fast (maybe the fades)... anyway. I was so tired.
But I remember there's already a little half second delay in the midi, if I remove that, it will finish a little earlier.
 
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