F
fuchisasquatch
Guest
well i wouldnt even buy casablanca anyway.. 
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On Sun, 15 Aug 2004, Jamie !!!! wrote:
> Hello,
>
> Why did you use a Super Nintendo ROM in the remake of Chrono Trigger on the
> PSX. I am very intrigued and don't think that it is worth the money for a
> ROM.
>
> And you should have made it less suspicious as just the file name gave it
> away to me. Plus it also makes it easier for people to gain illegal copies
> of your games.
I am very intrigued and don't think that it is worth the money for a ROM.
And you should have made it less suspicious as just the file name gave it away to me.
Plus it also makes it easier for people to gain illegal copies of your games.
The PSX CPU and Video are *NOT* backwards compatible with the SNES esp. w mode 7 . The game is emulated just like FF6.The rom in the PSX cd is just a very unique way to hold game data, it's *NEVER* executed.
The Chrono Trigger CD does not not contain an emulator, nor is the rom emulated.
Chrono Trigger also has the ROM split up into 3 different pieces just like FF4, 5, 6 etc. which emulates the actual game. The ROM.BIN you are referring to is not used to run the game as you previously stated (this is true).If you look in the FF6 PSX CD and do a compare with the SNES rom you will find that that CD contains the rom too, but in FF6's case, the rom has been "shattered" and split up into individual data sets. The the executable data has been stripped.
This assumption is rather ridiculous that Square would put a hidden file (no less) called ROM.BIN so people could use unauthorized Emulators.The CT rom was actually there as a "secret bonus" for the Japanese market. It was put there on puropse.
However, the US version of Chono Trigger has an exclusive distrobution contract with Nintendo. If you run US CT ROM in an SNES emulator it says "Licenced to Nintendo" in the US version. Because Nintendo has the rights, Square coudn't release the english version of the rom in the US.