Completely stuck thanks to crash

  • Thread starter Thread starter EagleGuy
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EagleGuy

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Alright, so the game crashed right after I did the dolphin jumping minigame in Junon. There was the FMV of Cloud climbing the tower, and then I could walk around, but as soon as I walked to the section of that part where it zooms out into the big airfield instead of where Cloud just climbed up from, the game crashed. (It crashes an awful lot, by the way.) Anyways, I told it to write an emergency save, I renamed "crash.ff7" to "save00.ff7" and moved my original save to the Recycle Bin (But didn't delete it yet!), then immediately restarted the game. Now I can't call the dolphin to jump up there, AND I can't go up the elevator to go to the higher section of Junon. That save file is from before I fought Bottomswell (The first time I tried to fight him, the game crashed), and I really don't want to fight him again! Is there any way I can edit the save file to change my location to when you're in that Shinra soldier uniform?
 
Well, rather than just moving along in the game, if it crashes so much you should try to fix it. I can't help you do that because I've never had that problem.
 
(Sorry if this terminology is too unusual, I'm not big on the FF7 modding scene other than running Bootleg)

Field models: Everyone except Cloud is PRP Classic (Cloud is Bloodshot swordless. By the way, there's a glitch with him having the Masamune on his back in the overworld that I've NEVER seen in the multiple times I've ran Bootleg.)
Battle models: Cloud's is Hi-Res Classic, Barret's is "Classic", Tifa's is Bloodshot Classic, Sephiroth is HD Sephiroth, everyone else is No Change
Masamune and Cait Sith Weapon boxes checked

Base Models: Bootleg (Best of show)
Guard Scorpion, Sweeper boxes checked
Buggy, Submarine boxes checked
Fixed + Modified Animations
HQ Highwind, Dark+Core Ruby Weapon
New Style Phoenix, Team Avalanche save point, HD Bottles, Team Avalanche materia, Huge Materia box checked

Listing all the weapons things would take a trillion damn years, and no one wants that, but for most of them I used Millenia

JordieBro Dark credits, Buster Glare menu, Bootleg Field Textures (+Remove Glitched), Romeo14 AC Materia, Kela 51's original V3 Limit Texture,
Team Avalanche HR, Strayoff's Condor, Battle Scenes as PNG (The game crashes most often before a battle, but it happens somewhat often during Field sequences too), Grimmy's Upscaled Magic, Metallic Green Skill Coin texture

All Beautified avatars except Past Cloud and Sephiroth (unchanged)

New Spell Names, PSF MIDI soundtrack (which I changed the heck out of later on), Rumbah 1280 Sharp FMVs

Menu Overhaul, Show Status, Autosize Action Box, Sense Fix, 3D Battler Fix, Clock Fix, Snowboard Fix
 
It crashes an awful lot, by the way.
Hiya EagleGuy, this is not normal behavior on a proper bootleg install. I have very rarely seen ff7 crash. AFAIK (As far as I know) the only frequent random crash that hasn't been nailed down on the bootleg version is a memory leak that takes a very long time to develop.

What directory is your game installed to please?
What operating system are you running?
Do you have User Access controls on?
Have you installed any Difficulty MODS***?
 
Post your APP.log please. Edit it into the post with your mods rather than creating a new one. Also, please use [ code ] APP.log text here [ /code ] and remove the spaces inside the brackets.

Example:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionGLITCH: Unable to turn on vsync <--- Not a glitch. I turned it off myself!INFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\data\midi\midi.lgpmidiOutGetVolume returned: ffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334ERROR: couldn't lock sound bufferset music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 50reading midi file: CINTRO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 50song is already playing...Field QuitEntering MAINMIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Exiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 558[BATTLE] Exitting FRAME_INITIALIZEUNEXPECTED: zero count[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 50, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 50reading midi file: CINTRO.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI stop - OKMIDI play: 9reading midi file: KURAI.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!WM_CLOSE Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
 
Hiya EagleGuy, this is not normal behavior on a proper bootleg install. I have very rarely seen ff7 crash. AFAIK (As far as I know) the only frequent random crash that hasn't been nailed down on the bootleg version is a memory leak that takes a very long time to develop.

What directory is your game installed to please?
What operating system are you running?
Do you have User Access controls on?
Have you installed any Difficulty MODS***?
Um, guys...I fixed this, so I guess this should be closed. Basically, if you get stuck, just use the Trainer to teleport to your next destination :D
Also, I've reinstalled to a configuration that, although I've barely had time to use it, works pretty damn well. Basically it's just an emulation of the PSX version with the menu overhaul, Rebuilded field models for NPCs, and PRP Classic field models for playable characters. So basically I no longer have the APP.LOG fille from that problematic installation. My bad...it probably would have helped, but I didn't think to keep any of the files from the old FF7 folder.

Anyways,
C:\Games\FF7
Windows 7 Home Premium
Uh...well, I set BFE and Bootleg do run as Admin to stop any troubles. Don't know about the main game executable.
Nah, I'm vanilla.
 
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