Cosmo take 3!

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Skillster/RedSarg99

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well well well im impressed! the first time we can EXPORT background files, and the layers can be seen individualy thats a biiig step in the right direction..
if u dont know what im talking about go get ficedulas latest cosmo v0.85 i think from his site (cant remember the new url  :()
check out the FIRST ever exported background from ff7 pc! from me, level md8_1: [url="<a]http://members.tripod.co.uk/TheSkillster/ff7/md8_1.gif[/url]" TARGET=_blank>http://members.tripod.co.uk/TheSkillster/ff7/md8_1.gif
well done fice, its a good first step  :D
 
I've fiddled around with the background editor and imported some changes.  Too bad you can't save them, though.  I've noticed that after you open the background editor, you have to reload Cosmo before you can open any other file or edit text, even in that same level. Good work so far. I can't wait to see even more!
 
I love the background editing options. Cant wait to save.
 
Congratulations, fice on yet another fantastic release of COSMO. I don't have time to fiddle with it though, my exam's pretty near now.
 
hes right as well, once u open the background editor u cant load up other levels, u can go to open lgp then preview some levels but it wont decode the text etc if u open it and if u open the background editor u will still see the old bmp in there.
 
Ah right. I'll have a look at that bug ... probably turn out to be really easy to fix. Importing the backgrounds and saving changes is possible but I haven't really done any work on it yet...could take while.Thanks for all the commments!
 
hey thats why we r here u know? to "bug" u!!
naa last time bugs got reported this fast a new version was out the door quicker (hint  :wink:)!
 
Actually, I already know what's happened before even looking at it. When the background editor (or the other tools) start up they force Cosmo to close any files it has open so *they* can open them for editing. That means you won't be able to choose Open from LGP since Cosmo's closed the LGP file. File/Open *should* work though. At least, that's my guess.
 
thats the prob' it will allow u to choose and all even see a preview, but it wont load the text or let u edit the background (the new background is not viewable in the editor)
 
Now that I've messed around with the background editor for a bit, I can safely say that it's going to be pretty darn awesome once it's finished. I honestly can't wait. I also like the increased compatibility with viewing the backgrounds. I've a question about that, though. Why do many of the pictures have one or more areas with a little series of black dots? It looks kind of like a tear in the picture. I did a little investigating, and Gast has the same thing. IIRC, the backgrounds don’t have these “tears” in-game. Is it just a problem with the background viewing code?
 
Srethron: Yes. Qhimm's code has comments in it to that effect ... don't know why they appear. They do. Probably 'cos we don't understand the format completely.Skillster: Yes, but you should be able to use File/Open and choose the LGP again to "re-initialize" it. Open from LGP won't work for the reasons I gave above.
 
thats wot im saying, the open from lgp button dont work at all, but if u open the lgp again, it sometimes files to open the selected level properly
 
LOL  :D
ive sent your email so have a look :O
anyway im off ill see u guys in the afternoon
 
OK ... I *think* I've fixed this.
 [url="<a]http://www.legacy-ovwp.org/~ficedula/download/cosmo086.zip[/url]" TARGET=_blank>http://www.legacy-ovwp.org/~ficedula/download/cosmo086.zip I am planning to update Cosmo properly (i.e. not just a quick bugfix) by the end of the weekend so don't bother getting it unless you really want to...

Annoying thing: This was the first bug I could have solved with the new plugin system. What happens? I find a fatal bug in the plugin system.
 
naa it is saved as bmp
but i see your point , pal also works for paint shop pro i think.
but i believe that getting rid of the palletes will also allow for the removal of "some" 8 bit palleted texture requirements?
 
have the palettes be saved as .pal (Microsoft Palette File) so people can edit the background with the palette colors.
 
Can't be done. Palettes in most paint programs are ONLY used for 256-colour images. So the palette can contain - at most - 256 entries. FF7 palettes contain a few *thousand* colours. I don't know of any image program that can handle that.
 
A while back halkun said that Square rendered the backgrounds in Lightwave. Therefore...
 
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