Cosmo VS FF7 :D

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Exactly what I meant, fice!I want to be able to try and open files as .whatever files in the LGP editor
 
OK. New versions of Cosmo and LGP Tools uploaded. I've implemented the "open as" in LGP Tools so if you doubleclick on an unknown file type, it'll let you choose a known type to try and view it as.
Also, if anybody has quite a bit of free time they could try using Cosmo to rename a major character like Sephiroth or the Turks ... I haven't got time to a) Let Cosmo chug its way through every game level and b) Then open up every game level to check it's done the changes. I've only tested it on smaller characters who appear in one or two places.
 
Right now, I'm renaming Sephiroth to... Funkmeister.  I have no idea why, but I did.  It seems that each time Cosmo finds a level that has an instance of "Sephiroth" it recompresses. Is it recompressing flevel.lgp each time? Would it be possible to wait to compress it at the end?  Also, I think I've found a bug in Cosmo.  If you've already opened a file, the replace function doesn't seem to work.  I've only tried it once, but once this replace is done, I'll try it again.  See if I can repeat this.  And a word of advice to everyone else, never ever open a   [url="<a]http://www.geocities.com/damienaftp/lgperror.jpg[/url]" TARGET=_blank>.a file as a .p  [This message has been edited by Clone5 (edited March 01, 2001).]
 
Ficedula: Cool.  :D I got LGP Tools alright, but I couldn't get the Cosmo download to work. I guess I'll try again later. One thing which I *think* is a problem (unless I'm doing it wrong), is that the Create LGP function doesn't seem to work. I click create, select the directory, it asks where and what I want to save it as, and I click OK, but it doesn't create the file.Also, as an aside, at some point were you planning on making it possible to create compressed LGPs?

Edit: BTW, it just dawned on this foggy head of mine that you're Insane now. Belated congrats.

[This message has been edited by Srethron Askvelhtnod (edited February 28, 2001).]
 
The changes finally finished.  Total Time: 4 hours.  From what I see, it did pretty good.  It does get most of the files, but some of them weren't changed, probably the ones it can't normally open. Here are some pictures for the curious:
    [url="<a]http://www.geocities.com/damienaftp/fmalive.jpg[/url]" TARGET=_blank>http://www.geocities.com/damienaftp/fmalive.jpg    
   [url="<a]http://www.geocities.com/damienaftp/brillfm.jpg[/url]" TARGET=_blank>http://www.geocities.com/damienaftp/brillfm.jpg   I've verified the Replace bug and found a new one.  In Cosmo 7.0 the preview.idx it creates is wrong.   [url="<a]http://www.geocities.com/damienaftp/idxerr.jpg[/url]" TARGET=_blank>http://www.geocities.com/damienaftp/idxerr.jpg  

[This message has been edited by Clone5 (edited March 01, 2001).]
 
I get not available for viewing errors with all of your pics (both posts). The problem is probably Geocities. They just enacted a new policy that prevents linking to images on their sites. Something like some server side script intercepts calls for link/display image html that doesn't originate from Geocities. Very annoying. It means you can't link to a pic or try to display it anywhere but your site.
 
Hehe I tried the search and replace thing in cosmo and boy did it take long! To make things worse, the new archive is completely different compared to the old one, thus making a patch resulted in the patch being the same size as the original file
 
OK, a few points:Patching LGP's will NOT create proper patches in any FLEVEL that's been edited by a recent version of Cosmo. Sorry; I will rewrite it at some point.

Re: PREVIEW.IDX error: This IS an index you've created using 0.70 is it? I know earlier versions created dodgy indexes. If it definitely is ... then I'll try and fix it!

Re: Compressing: You have to compress straight after the edit. The reason is, at that point Cosmo is just compressing *the individual level it's just edited* - not the whole FLEVEL file. Yes, I know, it takes f***ing ages when you're editing every single level. Sorry. Set compression to "None" if you've got disk space to waste.

Re: Replace not working twice bug: I'll take a look at it tonight.
 
Hmm... The pictures worked fine for me.  Maybe its because they're in my cache. Oh well. Let me see if they display here:Nope. Didn't work. You can find them  [url="<a]http://www.geocities.com/damienaftp[/url]" TARGET=_blank>here

[This message has been edited by Clone5 (edited March 01, 2001).]
 
OK; I'm uploaded a small update to Cosmo right now. It fixes the bug about not being able to do a Replace if you had a file open. It also gives you a quick summary of how many files were changed, how many it couldn't open, etc, after a Replace is done. Also, I've incorporated Qhimm's compression into Cosmo, so now you can choose to use his compression code. It doesn't compress so well as mine, but it's a LOT faster, so I think that'd be useful on those large Replace operations  :)Srethron: Re: Create LGP: What you should do is: Say you're creating a replacement for AWE.LGP. AWE has 95 files in it. So make a folder and put your 95 replacement files in it (they should probably have the same filenames, of course, otherwise FF7 won't use them). Choose Create LGP, and select that folder. Choose where you want to save the new LGP (I'd recommend *not* in the folder where the source files are coming from). It should then work ... is this what you did? And did it fail or what?
 
Thanks, the problem seemed to be that I was trying to create the file in the same directory as the source files. As soon as I tried saving the file somewhere else, it worked fine.Hmm, I'm not sure why, but I still can't download the two latest versions of Cosmo.   :( I can download all of your other files just fine, but for those two it times out. And, yes, I did try getting them straight from your download directory as well. I have downloaded other files from your site (ffmusic) at the same time I tried to get Cosmo. Yesterday, I tried to get it when I downloaded the new version of LGP Tools. I don't have a clue what the problem is.  :-?

[This message has been edited by Srethron Askvelhtnod (edited March 02, 2001).]
 
OK; I'll add that note about creating LGP's to the readme file.As for downloading Cosmo ... weird. Don't know how I can help you there; if it still doesn't work tomorrow, tell me and I can email you a copy if you want. Other people seem to be getting it OK!
 
Ok, I'm relatively sure it's a problem at my end because I still can't download Cosmo. Don't know what the problem is, though. So yeah, if you could mail it to me at either
[email protected] or [email protected] I'd appreciate it.Back to LGP Tools. I have a small problem. Whenever I try to view the .HRC file in magic.lgp (deathlv5.hrc) or any of the .HRCs in high_us.lgp I get the following error message: "List index out of bounds (0)". There are no problems with viewing any of the .HRCs in char.lgp, chocobo.lgp, or world_us.lgp.
 
OK. I'll email it tomorrow when I have access to my compsci account. (I'm currently using the main uni PC's)HRC problem: Probably those HRC's are constructed in a different manner to "standard" ones, so it gets confused.
 
Thanks. I guess I'll extract the files and look at them there. If you figure out how to fix the problem in one of your later builds, that would be cool. If not, it's not a big deal. Probably no one will notice.
Also, speaking of next builds, the Pxx files all appear to be normal .P files. Don't ask me why they're numbered or what they're used for, but I guess this means that you can add direct previewing support for them.
 
OK, I've emailed you Cosmo.Clone5: You mentioned a PREVIEW.IDX bug. Could you tell me which level(s) in particular you've found to be wrong? It'll help me track the bug down a lot faster if I have an example of where it messes up!
 
The one in the picture is from mds7. Lemme see which other ones are bad... datiao_4, jumin, hyou2, kuro_1, games_2, move_u, jail2, frcyo, del1. I'm sure there are more, but those are the ones that I've seen in the past.  It is always wrong by one line, like it wasn't expecting the name to be on the first line.  I just d/led 6.5 and got the preview.idx from that one.
 
Right, well v0.65 has a known bug in the PREVIEW.IDX; any later version will correct this (I strongly recommend the very latest, which as always, corrects other bugs too  :)
 
srethron:
about the lv5death.hrc,
my guess is that it uses the same format as the 3d models in the battle.lgp.
why? couse the magic is ONLY used in battle so it has to be the same geometric format. so if the formats in the magic.lgp are solved then we are 50% of the way to cracking the formats used in the battle scenes.
 
Hmm, I'm not sure. For one thing, that's the *only* .HRC file in magic.lgp. It does have plenty of .P and .Pxx files.Here's a dump of deathlv5.hrc from Notepad:
:HEADER_BLOCK 2
:SKELETON deathlv5_sk
:BONES 3

head
root
45.797066
1 head

none
root
3.3178074
0

jaw
none
17.573845
1 jaw

It looks like a typical .HRC file. However, your thinking about the two using the same format is probably not too far off. There's a lot of formats in magic.lgp we don't know. It contains:
-.a00: 79 files
-.anm: 1 file
-.b: 23 files
-.d: 36 files
-.geo: 2 files
-.hrc: 1 file
-.lmd: 12 files
-.p: 582 files
-.pxx (XX is a number): 1063 files
-.rsd: 618 files
-.s: 359 files
-.script: 1 file
-.shp: 2 files
-.tex: 670 files
.tXX (XX is a number): 24 files

Oh, and I discovered that there are no "magic" files. They are all .p10 (Pxx) files.
.a00 files *could* be the same format as .A files. Same thing with the .ANM file. B., .D, .GEO, .LMD, .S, .SHP, and .tXX we don't know. As for the .HRC, .pXX, and .SCRIPT files, I'm not sure why they're there... yet. I'm guessing the .S files could stand for "spell".
 
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