R
RendellDraw
Guest
Hi Cosmos!
It's me from your YouTube channel who asked about height maps. ?
I couldn't stop my curiosity since you mentioned that it's supported so I tried creating a height and normal map for the dirt-grass texture was_00.dds (replaced with a brick texture for testing).
Do you know how I should name the DDS file to make it work?
I tried naming it was_00.bump and also tested was_00_bump.dds but it doesn't work.
If this isn't really feasible yet, can you instead point me to the right direction on how to dump the vanilla textures? I'm thinking of upscaling it using the newest AI models to see if there's a significant improvement over Satsuki's upscales.
You don't have to answer this if you don't want to. I'm still very thankful for your coming up with this mod!
?
It's me from your YouTube channel who asked about height maps. ?
I couldn't stop my curiosity since you mentioned that it's supported so I tried creating a height and normal map for the dirt-grass texture was_00.dds (replaced with a brick texture for testing).
Do you know how I should name the DDS file to make it work?
I tried naming it was_00.bump and also tested was_00_bump.dds but it doesn't work.
If this isn't really feasible yet, can you instead point me to the right direction on how to dump the vanilla textures? I'm thinking of upscaling it using the newest AI models to see if there's a significant improvement over Satsuki's upscales.
You don't have to answer this if you don't want to. I'm still very thankful for your coming up with this mod!
?