Costa07's Models

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OK figured out my problem i was using the default 32 division cylinders and shapes. Most of all the poly are not even close to being needed my flats surfaces on the ship has like 12 polys which is not needed
 
Ok so i got the un transformed model done agian  :-P  This time the poly count is 767 but i still get rid of some unneeded polys that you cants see do to other polys in the way. So the take of a off a lil of the poly number i just posted. Its still the same general model i made before just with less detail same shape and form. and i compared it to the original models mesh to get the right size of thing as good as possible.

EDIT: The transformed model now has 674 polys
 
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screenies please... i want to see how it looks after reducing that much polygons...  :-) take your time though, i'm not demanding here...
 
Ok now with a poly count in the 700 and it texture here is how it looks but cant seem to get it to convert so it can go in game. I been working for a while just to finish it and now about a day to get it in game but its not working with me here sorry blender  :-P

here some pics and video of it texture and finished.

PICS:





VIDEO:
 
quick question are you only doing pre-disc 3 or are you doing disc 3 highwind

it looks good, rather acurate too, all i can think of that needs a little bit of impovement is the texture.

A noticable improvement on the original
 
Thats the original highwind before its transformed i have the transformed model done just not textured yet. I'm a noob at texturing so i still need to improve on my skills there. Blender doesn't seem to export the 3ds file right like if it don't export the UV coordinates right
 
You can export an .obj from blender, then use milkshape or wings3d to import the .obj and export a .3ds and the uv should be okay. You can also use biturn to convert the .obj to .3ds, but the uv will most likely corrupt and some polies will be flipped.
 
Ok so converting them with milkshape works but when i open it with p creator and and open the bitmap it all looks right just got to flip the y axis. But when i save it as a .p file then look at it with kimera its just all white with no texture with it any clue?

EDIT:  funny story seems i forgot to edit the rsd file to a sign the textures :-P . But im about to crash i'll finish my work later.
 
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If you are using anything other then the default 8 bit textures i don't believe Kimera will show them and they come up white.

Also fantastic work on the model. Though i think the texture could use some more work. Though i SUCK at texturing so i can't really talk there :-P
 
No the current version of Kimera does display 24 bit textures, but you do have to load and 8 bit texture in Pcreator when making battle model p files.
 
Oh alright, thanks for the clarification*

EDIT: Firefox made me look stupid :P guess it's what i get for rushing
 
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looks great! The model looks fantastic and the textures look good too.

I'd work on the raw metal a little bit to remove the "banded" highlights you see now, but other than that it's excellent! Very good for your first attempt at this.

lee
 
Oh alright, thanks for the calcification
I think you mean clarification. You don't really want to be calcified.
Don't be so sure; some people like weird stuff :-D

Also, this model is really good. When he first came here, Costa07 wasn't a very useful member, but that's certainly changed now. He's done what I did, but in reverse. :-P
 
Oh alright, thanks for the calcification
I think you mean clarification. You don't really want to be calcified.
Don't be so sure; some people like weird stuff :-D

Also, this model is really good. When he first came here, Costa07 wasn't a very useful member, but that's certainly changed now. He's done what I did, but in reverse. :-P
There was a time when you were useful?  :-P
 
Well guess i didn't figure it out in game the textures look like that got a rainbow layer on them but in kimera they look just fine. I sent a message to NeoCloudstrife to see if he can help me get it in game correctly so untill then i'll just have to wait for his reply. Here is a pic of it in game but not sure y the texture is like that? 


EDIT: Oh yeah and i know its not lined up right im still learning how to get things in game
 
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