Costa07's Models

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Right, i got it all done, just need a save with that version of highwind to test it.
And hey, this is your first model, right? its pretty epic for a first one, i like how you've done it. the textures arent the best in the world, but you've set them up properly (i.e UV map and texture on top) and at least you can do some stuff with photoshop or whatever.
i do seem to recall a problem with multicoloured-ness, i'll research it if need be.
so yeah, anyone mind sending me a save with this highwind?
 
If you want, send me your texture sheet n i'll add a lil awesomesauce to it.
 
ok i'll pm you now.

EDIT like pyrozen said the raw metal nees some work
 
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Hmk, long story short, i'm gonna modify your model to 1, be a little more efficient (the count might actually go up just a bit cuz i'm adding in a few more details), and i'm gonna redo the uvs. Look about for a finished product sometime...
 
Ok sounds good cant wait. I just want a new highwind to go with the new world map textures. So next model... maybe the submarine
 
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Ok ok the buggy....... maybe  :lol:

EDIT: Has anybody ever looked at the buggy closely? It has a big fan in the back and 2 fans on the tail of the car wander what the 2 on the tail are supposed to be for

EDIT2: Interesting pic i found of the buggy looks good.
 
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just posting some wip on the highwind, bout all i feel like doing for now, later on the weekend i'll clean up the rest and get to textures.

picture144.png

picture145q.png

picture146.png
 
Right, i figured out the problem with the multicoloured-ness
It seems FF7 Does lighting differently for the field as it does for the world map and minigames. Since this is a world map model, i just assumed using the field model .p format would be ok, but i was wrong. all you gotta do is export them as battle models instead and just rename them to .p files. Well, that is, when timu's finished with the model and textures. i did notice on your model, costa, that the UV map was kinda "auto generated" instead of custom, that's why it didnt look as smooth between clusters of polys as it should have. doubtless Timu will unwrap it properly this time :D but damn, this is gonna be epic when it's done.
 
Ok ok the buggy....... maybe  :lol:

EDIT: Has anybody ever looked at the buggy closely? It has a big fan in the back and 2 fans on the tail of the car wander what the 2 on the tail are supposed to be for

EDIT2: Interesting pic i found of the buggy looks good.
I would imagine the big fan is for "thrust" and the 2 side-fans are for changing direction
 
Timu any luck with texturing the updated highwind?

EDIT: And does anyone have a save with the buggy in it.
 
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Sorry i been away for so long been busy. So timu any progress on the highwind model?
 
I'm currently competing in a 3d competition, but the deadline is monday so i may start work on it again.
 
Ok sounds good. Good luck with your  3d competition. Im about halfway done with the buggy maybe when im done i can send it to you to spice it up a lil more?
 
Sorry to summon the dead but, I was wondering what had ever happened to the new highwind model. the world map being what it is now this would just make it all the sweeter :-D
 
I gave it to timu to spruce it up a lil but he is probably busy at the moment just got to wait till he gets time.
 
modeling needs time and effort especially your artistic skills, like what timu's doing now to make him busy  :-)
 
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