Crappy square artists....

  • Thread starter Thread starter jeffdamann
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  1. Linux
  2. Wine+FF7
Don't quote me on this one, but I think there's a version of wine for OSX - no need for linux. It's probably not as good though.
there is, and the major problem with it seams to be that the qurtz driver(its needed is not quite up to par w/ the x11 driver that the linux version uses.

also about this texture opac, i did up date it and passed it along to timu to get finished, im not sure if he will use it but,  here is what i sent him (@2048^2048, since 4096^4096 didn't look much better) its in-game and i got there w/ black chocobo (wip quest progression functions). the yellowish stuff on the right is i think left over from a previous attack right before the snapshot, and the white speckles are from idk, but they only show in game.
shot3.jpg
Its like the effect in resident evil 5 with the noise. Actually I kinda like it. :P
 
Trust me, I have insider info
I wouldn't have guessed ;)

I really like it.

However its a bit of the same issue with the grass in jeff's other attempt in that the battle characters are too dark and don't stand out against the battle backdrop with the added details ... perhaps adding some kind of a semi-transparent white fog (something like a 90% transparent white overlay) would make the characters stand out a bit more while still retaining all of the details from the scene ?

Just an idea.

edit: another idea. maybe just adding light sources where the characters stand would fix that.  That's somwhat what the devs did in the original scene judging from the top image ...
 
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edit: another idea. maybe just adding light sources where the characters stand would fix that.  That's somwhat what the devs did in the original scene judging from the top image ...
yes this when i attempted to add the lighting effects,they turned out poorly but it helped greatly in making the background part of the scene and not "the" scene.
 
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