Crisis Core Cloud Project

  • Thread starter Thread starter Garland_Ilferet
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Garland_Ilferet

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hey guys..

i've edited crisis core cloud using 3ds max and it looked like this
crisiscloud.png


but can anybody teach me how do i export it to PCreator?
when i opened it in PCreator, i saw nothing.. i already detach the body..

I've already read squeeble's tutorial, but i still don't get it..


EDIT: i mean.... please help me convert it from 3DS to battle P file with detailed tutorial!!
 
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Export your cloud to 3ds file. Open PCreator File -> Open In the box [Add Group..., Select None, model - 0] you choose model - 0 (model is your 3ds model name) -> Options -> choose field model or battle model, texture file(s) (your texture must be bmp 256 color bitmap) -> View -> UV Coords Flip Y -> Save (if battle model choose open battle hrc choose .hrc file set 10 -> edit texture id set from 0 to 9 -> Save) you have 10 texture file for battle model 0=1, 9=10 (??ac -> ??al) hope you to be a great modder  :-D
 
Can you tell me by screenshots?

should i export the 3ds files seperately by head, arm, body, leg, etc?
 
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