A
Akari
Guest
Project still not dead, and I still working on it.
Lately I tried few others Render Engines like crystal space and irrlicht to power up q-gears. Irrlicht seems more suitable. Now I try to port everything to it. Render looks like old http://sourceforge.net/projects/q-gears/files/qgears_ffvii/qgears_ffvii_0.13/ engine. It lacks of normal collada support but I implement it to be able to edit models in 3d editors like blender.
Now I work on GUI implementation. I found videos from Falsate who create very cool GUI remake of FFVII (http://www.youtube.com/user/Falsate#p/u/4/bKVKLPB8llo) and try to mate this things posible. This is very good Idea for Avalanche project too.
At the same time I reverse scripting system in FFIX. A lot of interesting Ideas there =)
Lately I tried few others Render Engines like crystal space and irrlicht to power up q-gears. Irrlicht seems more suitable. Now I try to port everything to it. Render looks like old http://sourceforge.net/projects/q-gears/files/qgears_ffvii/qgears_ffvii_0.13/ engine. It lacks of normal collada support but I implement it to be able to edit models in 3d editors like blender.
Now I work on GUI implementation. I found videos from Falsate who create very cool GUI remake of FFVII (http://www.youtube.com/user/Falsate#p/u/4/bKVKLPB8llo) and try to mate this things posible. This is very good Idea for Avalanche project too.
At the same time I reverse scripting system in FFIX. A lot of interesting Ideas there =)

