A
Akari
Guest
Now I start to work on UI system for q-gears. nothing spectacular yet though =D
Just small colorfull quads =)
Works using lua =)
2011-06-27
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* [Camera] Add free camera speed multiplyer when shift is pressed for faster movement. [Akari]
* [Application] Add screenshot console command. Take screenshot and save it in the same directory as exe file. [Akari]
2011-06-26
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* [Application] Add resolution console command that allow change resolution on fly. It allow switch between fullscreen and windowed also. [Akari]
* [UI] Width and height now all relative to basic 1280x720 resolution.
* [UI] Add horizontal and vertical alignment. Add width and height of elements in % and pixels. [Akari]
2011-06-25
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* [Script] Fix that function "print" was output to console only when log level was set to 3. [Akari]
* [Console] Fix error on autocompletition of commands. [Akari]
* [Application] Rewrite tokenise function to work with escape characters to allow inner quotes. [Akari]
* [Console] Add script_run_string command to bind scripts to buttons. [Akari]
* [UI] Widgets how hide it's children when hided. [Akari]
2011-06-24
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* [Script] Rename globat UI and Entity tables in script. Now Entity (was map) and Ui. [Akari]
2011-06-23
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* [UI] Add XML loaders for UI. [Akari]
2011-06-22
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* [Script] Rework script managet to allow work with nested tables. [Akari]
2011-06-21
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* [UI] Add colors for Ui widgets test draw. [Akari]
2011-06-20
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* [UI] Add test draw for UI widgets. [Akari]
2011-06-17
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* [UI] Add placeholder for UI. [Akari]
2011-06-28
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* [UI] Make widgets relative to their parents. [Akari]
Now only padding feature left and i can go from formatting to visual features =)
+2011-06-29
+----------
+* [UI] Added posibility to set x, y, width and height in percent and pixels altogether. [Akari]
After a bit testing seting params in pixels altogather with % seems more efficient than padding or margins.
UI can be drawn with all aspects just great. widgets can dynamic change their size acording to aspects. Everything for a good UI.
Now it's finished with layout and start time for a widget's animations =)
================================================================
New update. Sprites was added. But the most important thing that you can scale, rotate and translate them relative to their parents.
Now parent scissor test and animations on the way. Stay tuned.
Just small colorfull quads =)
Works using lua =)
2011-06-27
----------
* [Camera] Add free camera speed multiplyer when shift is pressed for faster movement. [Akari]
* [Application] Add screenshot console command. Take screenshot and save it in the same directory as exe file. [Akari]
2011-06-26
----------
* [Application] Add resolution console command that allow change resolution on fly. It allow switch between fullscreen and windowed also. [Akari]
* [UI] Width and height now all relative to basic 1280x720 resolution.
* [UI] Add horizontal and vertical alignment. Add width and height of elements in % and pixels. [Akari]
2011-06-25
----------
* [Script] Fix that function "print" was output to console only when log level was set to 3. [Akari]
* [Console] Fix error on autocompletition of commands. [Akari]
* [Application] Rewrite tokenise function to work with escape characters to allow inner quotes. [Akari]
* [Console] Add script_run_string command to bind scripts to buttons. [Akari]
* [UI] Widgets how hide it's children when hided. [Akari]
2011-06-24
----------
* [Script] Rename globat UI and Entity tables in script. Now Entity (was map) and Ui. [Akari]
2011-06-23
----------
* [UI] Add XML loaders for UI. [Akari]
2011-06-22
----------
* [Script] Rework script managet to allow work with nested tables. [Akari]
2011-06-21
----------
* [UI] Add colors for Ui widgets test draw. [Akari]
2011-06-20
----------
* [UI] Add test draw for UI widgets. [Akari]
2011-06-17
----------
* [UI] Add placeholder for UI. [Akari]
2011-06-28
----------
* [UI] Make widgets relative to their parents. [Akari]
Now only padding feature left and i can go from formatting to visual features =)
+2011-06-29
+----------
+* [UI] Added posibility to set x, y, width and height in percent and pixels altogether. [Akari]
After a bit testing seting params in pixels altogather with % seems more efficient than padding or margins.
UI can be drawn with all aspects just great. widgets can dynamic change their size acording to aspects. Everything for a good UI.
Now it's finished with layout and start time for a widget's animations =)
================================================================
New update. Sprites was added. But the most important thing that you can scale, rotate and translate them relative to their parents.
Now parent scissor test and animations on the way. Stay tuned.
Last edited: