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B... but the whole time, I thought YOU were the developer....Hello, long time no see
How is q-gears progress going. Din you manage add something new features?
B... but the whole time, I thought YOU were the developer....Hello, long time no see
How is q-gears progress going. Din you manage add something new features?
Jessie - seems that the repo now has 1.8.0paul what version of debian are you using?
ogre 1.8.0 is needed to build and some extra libboost stuff .they are ubuntu packages but should be named the same in debian. although versions maybe different
when you start q-gears press F8 to load up the data.
it would be very helpful to have those kinds of docs.
Of course adding our parseSizeT is easy.. but seems to not be a part of Ogre 1.8[ 65%] Building CXX object QGearsMain/CMakeFiles/QGearsMain.dir/src/data/QGearsHRCFileSerializer.cpp.o
/home/paul/qgears/q-gears/QGearsMain/src/data/QGearsHRCFileSerializer.cpp: In member function ‘virtual void QGears::HRCFileSerializer::readObject(Ogre:ataStreamPtr&, QGears::HRCFileSerializer::Bone&)’:
/home/paul/qgears/q-gears/QGearsMain/src/data/QGearsHRCFileSerializer.cpp:130:27: error: ‘parseSizeT’ is not a member of ‘Ogre::StringConverter’
size_t rsd_count( Ogre::StringConverter:arseSizeT( rsd_list.front() ) );
^
QGearsMain/CMakeFiles/QGearsMain.dir/build.make:1894: recipe for target 'QGearsMain/CMakeFiles/QGearsMain.dir/src/data/QGearsHRCFileSerializer.cpp.o' failed
make[2]: *** [QGearsMain/CMakeFiles/QGearsMain.dir/src/data/QGearsHRCFileSerializer.cpp.o] Error 1
CMakeFiles/Makefile2:201: recipe for target 'QGearsMain/CMakeFiles/QGearsMain.dir/all' failed
make[1]: *** [QGearsMain/CMakeFiles/QGearsMain.dir/all] Error 2
Makefile:123: recipe for target 'all' failed
make: *** [all] Error 2
My last commit was almost year ago. Didn't do anything since that time. But I check sometimes how things going.B... but the whole time, I thought YOU were the developer....![]()
Quite slow.. we need more peopleMy last commit was almost year ago. Didn't do anything since that time. But I check sometimes how things going.
I wouldn't call Akari slow, as it is right now pretty much all there is (at least this version) is written by him....Quite slow.. we need more peoplewe also need the field op code reversing to be completed.
Which field opcode you need to be reversed? I thought I finished them off )Quite slow.. we need more peoplewe also need the field op code reversing to be completed.
Indeed - I am saying current progress by Zero and myself is slowI wouldn't call Akari slow, as it is right now pretty much all there is (at least this version) is written by him....
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I've been looking here for docs:Which field opcode you need to be reversed? I thought I finished them off )
Oh! Year. Most of them are not in first mission scripts and some of them are not well reversed (like movie opcodes). I thiught to add them when I will add following feature but I never did (I've been looking here for docs:
http://wiki.qhimm.com/view/FF7/Field/Script/Opcodes
Seems the red ones are not documented? I was going to work on creating the FF7 script to lua loader.
My dumper also dumps background images and animations (including palette animations).Excellent, I'll take a look. At the moment I'm updating the code to work on Ogre 1.9 - just need to fix a linking issue with overlays/fonts.
Is there any code already to get field images too? It would be good to get native field images and scripts working, then it would be possible to explore most of the game.
Also out of interest is there anything for FF9 fields and scripts?