Custom graphics driver for FF7/FF8 [v.1-.7.6]

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I installed the drivers, and i can't see any change even if i edit the cfg file and re add the reg file. I tried 640x480 windowed and it still runs in fullscreen
 
I installed the drivers, and i can't see any change even if i edit the cfg file and re add the reg file. I tried 640x480 windowed and it still runs in fullscreen
did you set full screen to = false ?  I am guessing you did....
 
Yes i did, i tried various combination of options but the output it's always the same, like the basic 640x480 software render
 
I found a bug in Forgotten Capital : Video

The TM video should be repeated, but it stops.
Nice find, I'll have a look at it :-)
That bug occurs with all videos that should repeat (example: lifestream flow in final dungeon before fighting Bizzaro Seph)
 
Jo Aaaaaaliiii :D

So, I tried it on my PC's 1st Partition (I don't really know what it's in english exactly xD) is my Vista installed without any updates and things from Microsoft and something else- but it's working on this part^^

6dlfg5.jpg


So, it's working on this part of my PC-

with this:

Vista 1- Working:

No SP1
German FF7 Version with the most available mods
No Windows Vista User Account Control (UAC) activated
High-Speed Fraps! Fraps was recording just 10 FPS, but with your mod about 40! Thx, really xD

Vista 2- Main Using Vista- NOT Working:

SP1 installed
German FF7 Version with the most available mods
Windows Vista User Account Control (UAC) activated
Have to run FF7 as an Administrator to get your openGL Mod to work- but it's just like before starting- and shuting down, I really don't know why xD
I will disable the UAC of Vista and let's see- maybe it will work :P

On Both OS is the Same Version of FF7^^


Maybe I gonna help you ;)
 
Battle swirl is too fast. Could would add a frame limiter for it too? Please?
 
Battle swirl is too fast. Could would add a frame limiter for it too? Please?
Yes, I would say 30 fps is about right not 60 fps which is what the swirl seems to work at
 
Seifer Almasy, yes camstudio doesnt seem to be very good for this game (seems alright software like you said for desktop recording) but while running on FF7 it either records to slow or way to fast (i know its possible to adjust speed by reencoding the video but i was trying for doing it on the fly. Oh well i might just plug my PC into my TV and record on my HDD/DVD recorder which will proberly stop slowdown completely or i might just put up with fraps since the slowdown isnt to much and i can always fix the problem by reencoding the output.
 
Battle swirl is too fast. Could would add a frame limiter for it too? Please?
I think 30 fps is way too slow, but its a very simple change to make and it will be in the next release. :-)
 
I found this whilst playing earlier. Names showing partially in grey. During the huge materia quest at Corel.

Using 0.6.1b.

ff7_hugemat.jpg
 
I found this whilst playing earlier. Names showing partially in grey. During the huge materia quest at Corel.

Using 0.6.1b.
Confirmed. Happens whenever there's a timer window on screen. Caused by the optimization in 0.6.1b and will be fixed with the next release.
 
I got the grey text during the Motorball boss fight (Which does NOT have a timer, so it's something else. I was testing the bike minigame, seems to work fine but a little fast). Pressing pause turned it back to normal. Also, I'm experiencing frame rate drops during some spells (like the flamethrower).

EDIT: According to Fraps, the bike game was oscillating between 30fps and 40fps. FPS limit is set to true in the cfg, and I'm running in 60hz. Also, when the battle swirl happens the fps jumps to 70+. The limiter is definitely needed, I'm glad you're going to add it in the next release.

EDIT 2: I was mistaken about the Flame Thrower. It's actually the Twin Burner that Motorball uses that caused the frame rate drop. Still weird though.
 
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Aali, is it possible to improve shadows (like ff7 PS) ?

ff7opengl-shadow.png

(left: PC, right: ePSXe)
 
Aali, is it possible to improve shadows (like ff7 PS) ?
AFAIK that black circle is a texture, so you'd just have to find it and replace it in the battle data files. One day this driver might have real shadows though :-P
 
By the way Aali, do you know if a custom driver is possible for FF8 as well?
 
One day this driver might have real shadows though :-P
I wonder...
Dynamic shadow-casting would work on the world-map and battles, where there is solid geometry present under the characters, but in field maps you would have problems.
You wouldn't be able to take the walkmesh into account within the driver, so you would be stuck with the default shadow-quads under the characters.  :|

But whatever.
I probably speak for everyone here when I say, everything you are doing now and will do, we are extremely greatful to you for taking your time to do it.
Thankyou!!!  :-D
 
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