Custom graphics driver for FF7/FF8 [v.1-.7.6]

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yeah aali, I have noticed that the credit screen isnt capped, runs at refresh rate rather than 30 fps (I think its supposed to be 30)
 
Yeah, I know I said I wouldn't do it, but how could I turn down the challenge?

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It's far from playable, those are just the scenes where it looks almost right :-P
Performance is truly atrocius, I get like 4 FPS in field, world map looks like crap and battle doesn't work at all.
 
Haha, what is this? Project number 5? 
Look, I'm as excited about this as the next guy, but be sure not to overwhelm yourself.
 
Yeah, I know I said I wouldn't do it, but how could I turn down the challenge?
I'm so glad I brought that up then. I think I love you.

On a more serious note, I'm not going to get my hopes up, but I apprectiate the effort. FF8 really needs something like this.
 
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Aali, your driver for FF8 has less compatibility issues than mine normal install does, so don't fret.

I can't even play mine with the normal drivers, I have to swap drivers right before each cutscene because they don't like NPC animation or something like that...

When it was just 7 I was only minorly interested... but now you've caught my attention... (BTW there's no chance on getting a model or texture grab feature in that is there XD?)
 
Aali... I think i love you!
:P

If this gets finished.. :D :D :D :D

hahah
I am giddy just seeing it.
xD
 
Hell yeah!
Epic as always, Aali. perhaps this will fix the rendering problems as described here?
 
If it does that... I think all my mod ideas are going to be a reality
:D... and that makes me happy.... just knowing FF8 will become a better game for everyone..
xD

hahah
(feels cheesey for saying that)
 
Hell yeah!
Epic as always, Aali. perhaps this will fix the rendering problems as described here?
I see what's happening in that tread, the PC FF8 seems to be failing to load the hirez textures on the worldmap.

The world map uses 2 sets of textures, low and high, for long distance and short distance rendering. You can see it easily in a PSP port of PSX FF8, as soon as you enter the world map the low rez textures are preloaded, and a split second later they're updated to the hirez. I think that process is failing on the PC version.

Hope that helps.
 
Wow, now I'm really excited. I just downloaded FF8 and--

J/K, I own the PC and PSX versions legit. It'll be fun to play in high res if you ever finish this driver. :)
 
i just recently bought ff8 (thanx ebay  :-P) and wow, i cant w8 for this to get finished (assuming it will) so i can test it! :)
 
As always, the movie player is tied into DirectX and doesn't use the driver.
Add to that the fact that they're using their own archive format and the BINK library and it will be a while before I can play them properly.
 
As always, the movie player is tied into DirectX and doesn't use the driver.
Add to that the fact that they're using their own archive format and the BINK library and it will be a while before I can play them properly.
also, remember that sometimes fmv serves as a background for some game scenes (train mission, battle at garden).

i doubt the gfx driver can order the video player dll around.

most likely the game always starts bink player dll with movie skipping disabled, with no distinction whether it's just a fmv or fmv + realtime graphics.
 
I'm having trouble running FF7. I've installed the 1.02 patch, and then the new graphics driver. It loads to a black screen with sound and then stops. I am running a laptop with Vista 64 SP1, an Intel T9400, and a GeForce 9700 GT. I also applied the PRP patch and it still continues to do the same thing. I realize there are issues with the True Motion codec, but I thought that those were irrelevant once the new graphics driver was installed. Any suggestions?
 
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