Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Alright, now nothing concerning the driver is working... i want this and ff7music working
 
I don't know if you posted your problems earlier on, but... With just this wish of everythign working, no one is going to be able to help you out there.
 
ok, i tried to use this custom graphic driver for ff7 and it's not workin'

this is my APP.LOG file


INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 390856672 FREE 386760672
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: 5cf25cf2
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 60
MIDI set volume: 127
6036743060f 127 = 76
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
6036743060f 127 = 76
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 101
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 36
reading midi file: ROCKET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
 
Did you install the registry file that came with it? After doing so, did you modify ff7_opengl.cfg?
 
Just looking at the APP.log, I can tell it's not installed properly. i'm not an expert, but i suggest you keep trying to install it, especially if you're running vista. if you do happen to be running vista, make sure you have the appropriate privelages to make changes to the registry.
 
Help me Neo-Kuraudo!! I'm using XP  :cry:


tell me how to install it properly.. maybe using screen shots...

I'm totally sucker at this part..  :oops:
 
i don't have XP, so i cant give any screens - nor can i remember even how to do it in vista. however, i DO have ultima espio on MSN  :wink:
All you have to do, according to him, is:

"just extract it all into ff7's root directory
then run the .reg file"

...i think that's all i did, too. you sure you've done that?
 
ff7 root directory is D:\Program Files\Square Soft, Inc\Final Fantasy VII\
right?


or, should i get OpenGL first?
 
gimme openGL download link please
If you have a computer with a graphics card, you already have OpenGL. If may be the crappy Windows software OpenGL driver, but you have one. Even if you somehow managed to break the laws of the universe and not have OpenGL installed, you wouldn't be seeing the results you're getting. The driver would load and then fail to initialize.


Your APP.LOG shows that the OpenGL driver isn't being loaded at all. Firstly, everything should have been extracted into the same folder as ff7.exe, and secondly, which registry file did you run?
You need to unzip the driver's files, run the correct reg file to patch your registry settings, then DON'T EVER RUN FF7Config.exe AGAIN. If you run that, it will reset the registry settings, and you will have to rerun the reg file to fix them.
Oh, and one thing that will make it obvious as to whether the driver is loading: change fullscreen to false in your opengl_ff7.cfg. If you run the game and it pops up in a window instead of fullscreen, your driver is working.
 
I can't seem to get this driver to load.

App log says this:

Code: [Select]
Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 392101824 FREE 392101824 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 720 H 480 P 720 RGB 1 BPP 8 DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32 DD MODE: W 720 H 576 P 720 RGB 1 BPP 8 DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16 DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 848 H 480 P 848 RGB 1 BPP 8 DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16 DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32 DD MODE: W 1024 H 480 P 1024 RGB 1 BPP 8 DD MODE: W 1024 H 480 P 2048 RGB 1 BPP 16 DD MODE: W 1024 H 480 P 4096 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8 DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16 DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32 DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8 DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16 DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32 DD MODE: W 1360 H 1024 P 1360 RGB 1 BPP 8 DD MODE: W 1360 H 1024 P 2720 RGB 1 BPP 16 DD MODE: W 1360 H 1024 P 5440 RGB 1 BPP 32 DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8 DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16 DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32 DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8 DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16 DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32 DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8 DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16 DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32 DD MODE: W 1792 H 1344 P 1792 RGB 1 BPP 8 DD MODE: W 1792 H 1344 P 3584 RGB 1 BPP 16 DD MODE: W 1792 H 1344 P 7168 RGB 1 BPP 32 DD MODE: W 1800 H 1440 P 1800 RGB 1 BPP 8 DD MODE: W 1800 H 1440 P 3600 RGB 1 BPP 16 DD MODE: W 1800 H 1440 P 7200 RGB 1 BPP 32 DD MODE: W 1856 H 1392 P 1856 RGB 1 BPP 8 DD MODE: W 1856 H 1392 P 3712 RGB 1 BPP 16 DD MODE: W 1856 H 1392 P 7424 RGB 1 BPP 32 DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8 DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16 DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32 DD MODE: W 1920 H 1200 P 1920 RGB 1 BPP 8 DD MODE: W 1920 H 1200 P 3840 RGB 1 BPP 16 DD MODE: W 1920 H 1200 P 7680 RGB 1 BPP 32 DD MODE: W 1920 H 1440 P 1920 RGB 1 BPP 8 DD MODE: W 1920 H 1440 P 3840 RGB 1 BPP 16 DD MODE: W 1920 H 1440 P 7680 RGB 1 BPP 32 DD MODE: W 2048 H 1536 P 2048 RGB 1 BPP 8 DD MODE: W 2048 H 1536 P 4096 RGB 1 BPP 16 DD MODE: W 2048 H 1536 P 8192 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 2:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: 34683468MIDI INITIALIZEDset music volume: 127MIDI set volume: 12710036623060f 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 12710036623060f 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 12710036623060f 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI stop - OKMIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 300[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffSET VOLUME 1: 127stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 2, time: 4MIDI set volume trans: 127->127; step=4MIDI set volume: 12710036623060f 127 = 127set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127WM_CLOSE END OF MENU SYSTEM!!!Field QuitMIDI stop - OK

Correct me if I'm wrong but that's software mode right?  The only things installed are the game, the 1.02 patch, this driver 0.7.1b, and ff7music (used just to get the app log, though I intend to use it when I get this working right).  The only changes I made to the ff7_opengl.cfg were resolution 800x600 (I also tried 1280X960) and fullscreen = no.

ff7_opengl.cfg says this:

Code: [Select]
Code:
# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 800window_size_y = 600preserve_aspect = yesfullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off

Yes I merged the ff7_opengl.reg.  

ff7_opengl.reg says this:

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000002




I am running AMD Athlon 2.something (2.0Ghz) Ati Radeon 9600xt and Windows XP Home edition.  In addition to this issue of the driver not loading, and possibly? related, is that after the train movie plays at the start the screen instead of showing the field or any characters jumping off the train goes black, I can still here the sfx and the dialog box saying hurry up shows.  The field won't show up unless I hit OK to the dialog and then enter and exit the menu.  It doesn't matter what version I'm using whether its a clean install or a 1.02 patched or anything it always happens.  It also doesn't matter whether I have software or use the nvidia and either the riva (which causes the background to to look like ff8s with aa on) or the tnt.  Any help would be appreciated greatly Ive so far spent over 12 hours working on this :/

*Edit*

The only things installed are the game, the 1.02 patch, this driver 0.7.1b, and ff7music (used just to get the app log, though I intend to use it when I get this working right).
In answer to the below question yes I am.

Also I found out why the screen went black at the end of the train movie... I had to disable the avi splitter (gabest) in klite.  Apparently I forgot to apply the key words "black screen after train" to THIS sites search feature >.<  Tho the movie slowed way down about halfway through and the music ended along with the guards showing up early.  That may have been a random error due to my crappy computer running about 12 windows with at minimum 5 tabs per window of Firefox tho... I'm going to test that now and see if this fix makes the driver load tho I can't think why it would make a difference.

*Edit*

The movie worked well this time, bit choppy no major slow down tho. The driver did not load.

*Edit*

 I Found a post somewhere else with the same problem, tried his fix installing the visual studio c++ *Edit* 2008 (not v9.0 :?) *Edit* redist, unfortunately the fix he used didn't work.  Also tried using the version 0.6.1 I believe it was that he said worked for him without it, that didn't work for me either, so I also tried 0.6.8 nada again.

*Edit*

Movies work.  Driver does not, at all.  Yes the driver is in with the ff7.exe.

*Edit*

I am stupified... it works now???  After reseting everything to default.  Setting up the other mods I'm using ff7music, better characters, FF7AC icons... and repatching to 1.02.  When I opened the ff7config to reset the registry stuff, I realized I'd forgotten to do that again so I did; and for shits and giggles tried the driver again... it works... go figure??? maybe I hadn't reuped to 1.02 after the second reinstall I thought I had... then again I haven't slept for uhh... awhile... so maybe the redist did fix it... I just dunno too tired to think anymore... but problems solved! yay! ZzZz
 
Last edited:
Well for one, the patch shouldn't affect anything. Works fine for me too.

Considerung your APP.Log... It doesn't start the drivers at all. Ans since you are using Win XP the reg file should be fine.
Where did you put the files like ff7_opengl.fgd ? They should be where the ff7.exe is.

About the movie... did you get it to work? Does it at least seem the Game is using the Custom Drivers?
 
you need the 1.02 patch to even use aali's drivers i thought. o.o.
 
i would like to ask something, i have a "old" computer, my graphics card is a nvidia fx5500 (ye lol i know its terrible >.<) and when i try to use this drivers, the games DOES look better... however it runs a bit slow :/ is there anyway to speed it up a bit?
 
i would like to ask something, i have a "old" computer, my graphics card is a nvidia fx5500 (ye lol i know its terrible >.<) and when i try to use this drivers, the games DOES look better... however it runs a bit slow :/ is there anyway to speed it up a bit?
get a new computer maybe  :-P
 
i would like to ask something, i have a "old" computer, my graphics card is a nvidia fx5500 (ye lol i know its terrible >.<) and when i try to use this drivers, the games DOES look better... however it runs a bit slow :/ is there anyway to speed it up a bit?
Haha, best you can do is turn off shaders, post-processing, and the prevent_rounding_errors option
 
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