H
halkun
Guest
can you list the external functions in the DLL and what the formats are?
INITIALIZE DD/D3D START LOCK UNLOCK TEST dll_gfx: lockdll_gfx: initdll_gfx: setviewportdll_gfx: setbgdll_gfx: clear_alldll_gfx: flipdll_gfx: clear_alldll_gfx: blendmodedll_gfx: blendmodedll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: setmatrixdll_gfx: setmatrixdll_gfx: setmatrixMATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:SB X-Fi Synth B [D000], mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Games\Final Fantasy VII\Data\midi\midi.lgpMULTIMEDIA ERROR: At least one parameter is invalid. in FILE C:\lib\src\sound\midi1.cpp LINE 356 midiOutGetVolume returned: ffffffffVolume control unsupportedMIDI INITIALIZEDdll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodeset music volume: 127set music volume: 127MIDI set master volume: 100Entering MAINExiting MAINSTART OF CREDITS!!!dll_gfx: load_texturedll_gfx: setmatrixdll_gfx: load_texturedll_gfx: setmatrixdll_gfx: load_texturedll_gfx: setmatrixdll_gfx: load_texturedll_gfx: setmatrixdll_gfx: load_texturedll_gfx: setmatrixdll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: load_texturedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: blendmodedll_gfx: setmatrixdll_gfx: blendmodedll_gfx: setbgdll_gfx: clear
You would use sketchup and use the old background as a material in photomatch.Sure, if you want to take the time to re-render every area in the game...
Unless you meant something else...