Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Bug Report:
in the reactor the materia flickers when it should be glowing Not sure about all other materia, stopped playing  trying to get FF7 Music to work. Midi tones are HORRID  :x
 
Hi guys. newbie here.

there's this weird bug in my FF7. first time i've encountered it and i've played the game a few times before.

somehow, when i arrive at junon, take the dolphin jump up to the tower and reach the airport, the bug appears.

when i press the "use" key at the treasure box to activate the lift, the FMV plays but the character sprite of cloud and the box stays at the same level while the lift moves down. after that, the game shows that the lift is still at the airport level while my game sprite is able to run freely around in the air.

when i use the treasure box again, the lift moves up, and i can't run in the air anymore.

is there a patch to correct this? the XP patch and chocobo patch don't seem to work. also, it seems that in all FMV sequences involving the game sprites, the characters don't move according to the FMV. they just stay at the same spot.

i've already tried the custom driver by Aali but the problem's still not fixed
I noticed that also, but it isnt aalis driver.  I wasnt using it at the time....  there is a bug with the porting.
 
Also, that bug cannot happen if the driver is working, since it doesn't use directshow or any external decoders/demuxers.

hellbringer616: Which mods are you using? The restore materia is not supposed to glow or flicker, it just sits there.
 
Well i meant the shine that all items have you can pick up.

And the PRP, Your driver, grimmy's cutscenes, kula wende's avatars, slayernext's weapons, and APZ Freaks cloud battle model, Though the PRP is what changed the materia.
 
Actually the default materia blob doesn't have that shine.

You should check the other drivers before reporting these things though, using the software driver it's not visible at all so it's obviously a problem with PRP.
 
Oh alright. sorry about that haha, i distinctly remembering objects you can interact with having shine, or a glow or something. this was PSX version though.
 
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Removed it for the PC then? Explains my confusion haha. Maybe the PRP doesn't change the Materia then.
 
No my materia changed when i used PRP... it made them flash on and off
 
Oh, mine just appears and disappears. But oh well. i'll deal. Or i'll find out whats causing it, and fix it (give me 12 or so months, i'll figure it out  :-D)
 
thats what i meant by flashes on and off... disappears then re-appears.... lol...... it would take my 4 years at least to figure it out....

I'm going to take a C++ and a computer programming class this summer... so i should be able to help the forums when i start school again... so I'll be able to help when I'm extremely busy...xD.... I'll be a big help.
 
Well, like I said, it's not visible at all in software mode so there's definitely something wrong with the PRP model.
 
It doesnt really overall effect the game.. no glitches... no lag... just its sometimes annoying to look at...
 
noob question alert!:

Internal res: Whats it do exactly? And whats the highest i can set it to? (assuming it improves graphics quality)
 
If you don't know what it does, just leave it at 0.
It's just there so you can override the auto-detection.

Setting it higher will not improve quality, it will even make it look worse in some cases.
 
Alright, I was reading something on another site (not about FF7 or any FF at all) and they said they set it to 1024*1024 and it improved quality. So i was curious  :-D
 
If you want FF7 to not look terrible, internal resolution MUST be set to a multiple of 320x240. A multiple of 640x480 is better.

Of course, you COULD set it to 1024x1024 for fun, but it'd probably be pretty glitchy, particularly where text, videos, and windows are concerned.
 
Ah, so then i should leave it at 0 then haha. cause right now i am using 1280*960 which is twice 640*480, so i think i'm good.
 
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